Changed all int and some float things in Reagent code to Decimals
This commit is contained in:
@@ -16,8 +16,8 @@ namespace Content.Client.GameObjects.Components.Chemistry
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[RegisterComponent]
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[RegisterComponent]
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public class InjectorComponent : SharedInjectorComponent, IItemStatus
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public class InjectorComponent : SharedInjectorComponent, IItemStatus
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{
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{
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[ViewVariables] private int CurrentVolume { get; set; }
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[ViewVariables] private decimal CurrentVolume { get; set; }
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[ViewVariables] private int TotalVolume { get; set; }
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[ViewVariables] private decimal TotalVolume { get; set; }
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[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
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[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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@@ -28,9 +28,9 @@ namespace Content.Client.GameObjects.Components.Chemistry
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//Handle net updates
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//Handle net updates
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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{
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var cast = (InjectorComponentState)curState;
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if(curState.GetType() == typeof(InjectorComponentState))
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if (cast != null)
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{
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{
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var cast = (InjectorComponentState) curState;
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CurrentVolume = cast.CurrentVolume;
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CurrentVolume = cast.CurrentVolume;
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TotalVolume = cast.TotalVolume;
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TotalVolume = cast.TotalVolume;
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CurrentMode = cast.CurrentMode;
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CurrentMode = cast.CurrentMode;
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@@ -28,7 +28,7 @@ namespace Content.Server.Chemistry.Metabolism
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}
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}
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//Remove reagent at set rate, satiate thirst if a ThirstComponent can be found
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//Remove reagent at set rate, satiate thirst if a ThirstComponent can be found
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int IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
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decimal IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
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{
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{
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int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime);
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int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime);
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if (solutionEntity.TryGetComponent(out ThirstComponent thirst))
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if (solutionEntity.TryGetComponent(out ThirstComponent thirst))
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces.Chemistry;
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using Content.Shared.Interfaces.Chemistry;
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using Content.Shared.Maths;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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@@ -14,25 +15,25 @@ namespace Content.Server.Chemistry.Metabolism
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class DefaultFood : IMetabolizable
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class DefaultFood : IMetabolizable
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{
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{
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//Rate of metabolism in units / second
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//Rate of metabolism in units / second
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private int _metabolismRate;
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private decimal _metabolismRate;
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public int MetabolismRate => _metabolismRate;
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public decimal MetabolismRate => _metabolismRate;
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//How much hunger is satiated when 1u of the reagent is metabolized
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//How much hunger is satiated when 1u of the reagent is metabolized
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private float _nutritionFactor;
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private decimal _nutritionFactor;
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public float NutritionFactor => _nutritionFactor;
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public decimal NutritionFactor => _nutritionFactor;
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void IExposeData.ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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{
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serializer.DataField(ref _metabolismRate, "rate", 1);
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serializer.DataField(ref _metabolismRate, "rate", 1M);
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serializer.DataField(ref _nutritionFactor, "nutrimentFactor", 30.0f);
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serializer.DataField(ref _nutritionFactor, "nutrimentFactor", 30.0M);
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}
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}
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//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
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//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
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int IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
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decimal IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
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{
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{
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int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime);
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var metabolismAmount = (MetabolismRate * (decimal) tickTime).RoundForReagents();
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if (solutionEntity.TryGetComponent(out HungerComponent hunger))
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if (solutionEntity.TryGetComponent(out HungerComponent hunger))
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hunger.UpdateFood(metabolismAmount * NutritionFactor);
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hunger.UpdateFood((float)(metabolismAmount * NutritionFactor));
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//Return amount of reagent to be removed, remove reagent regardless of HungerComponent presence
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//Return amount of reagent to be removed, remove reagent regardless of HungerComponent presence
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return metabolismAmount;
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return metabolismAmount;
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@@ -35,9 +35,9 @@ namespace Content.Server.Chemistry.ReactionEffects
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serializer.DataField(ref _maxScale, "maxScale", 1);
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serializer.DataField(ref _maxScale, "maxScale", 1);
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}
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}
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public void React(IEntity solutionEntity, int intensity)
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public void React(IEntity solutionEntity, decimal intensity)
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{
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{
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float floatIntensity = intensity; //Use float to avoid truncation in scaling
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float floatIntensity = (float)intensity;
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if (solutionEntity == null)
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if (solutionEntity == null)
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return;
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return;
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if(!solutionEntity.TryGetComponent(out SolutionComponent solution))
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if(!solutionEntity.TryGetComponent(out SolutionComponent solution))
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@@ -37,7 +37,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// attempt to inject it's entire contents upon use.
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/// attempt to inject it's entire contents upon use.
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/// </summary>
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/// </summary>
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[ViewVariables]
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[ViewVariables]
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private int _transferAmount;
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private decimal _transferAmount;
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/// <summary>
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/// <summary>
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/// Initial storage volume of the injector
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/// Initial storage volume of the injector
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@@ -165,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetBloodstream.EmptyVolume);
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decimal realTransferAmount = Math.Min(_transferAmount, targetBloodstream.EmptyVolume);
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if (realTransferAmount <= 0)
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if (realTransferAmount <= 0)
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{
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -193,7 +193,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetSolution.EmptyVolume);
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decimal realTransferAmount = Math.Min(_transferAmount, targetSolution.EmptyVolume);
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if (realTransferAmount <= 0)
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if (realTransferAmount <= 0)
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{
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -221,7 +221,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetSolution.CurrentVolume);
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decimal realTransferAmount = Math.Min(_transferAmount, targetSolution.CurrentVolume);
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if (realTransferAmount <= 0)
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if (realTransferAmount <= 0)
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{
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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return false;
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return false;
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
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decimal realTransferAmount = Math.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
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if (realTransferAmount <= 0) //Special message if container is full
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if (realTransferAmount <= 0) //Special message if container is full
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{
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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@@ -7,6 +7,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.Maths;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -205,7 +206,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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//Check the solution for every reaction
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//Check the solution for every reaction
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foreach (var reaction in _reactions)
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foreach (var reaction in _reactions)
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{
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{
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if (SolutionValidReaction(reaction, out int unitReactions))
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if (SolutionValidReaction(reaction, out var unitReactions))
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{
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{
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PerformReaction(reaction, unitReactions);
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PerformReaction(reaction, unitReactions);
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checkForNewReaction = true;
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checkForNewReaction = true;
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@@ -223,11 +224,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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}
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}
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}
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public bool TryAddReagent(string reagentId, int quantity, out int acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
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public bool TryAddReagent(string reagentId, decimal quantity, out decimal acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
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{
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{
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if (quantity > _maxVolume - _containedSolution.TotalVolume)
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quantity = quantity.RoundForReagents();
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var toAcceptQuantity = (_maxVolume - _containedSolution.TotalVolume).RoundForReagents();
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if (quantity > toAcceptQuantity)
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{
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{
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acceptedQuantity = _maxVolume - _containedSolution.TotalVolume;
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acceptedQuantity = toAcceptQuantity;
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if (acceptedQuantity == 0) return false;
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if (acceptedQuantity == 0) return false;
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}
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}
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else
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else
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@@ -267,16 +270,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <param name="reaction">The reaction whose reactants will be checked for in the solution.</param>
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/// <param name="reaction">The reaction whose reactants will be checked for in the solution.</param>
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/// <param name="unitReactions">The number of times the reaction can occur with the given solution.</param>
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/// <param name="unitReactions">The number of times the reaction can occur with the given solution.</param>
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/// <returns></returns>
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/// <returns></returns>
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private bool SolutionValidReaction(ReactionPrototype reaction, out int unitReactions)
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private bool SolutionValidReaction(ReactionPrototype reaction, out decimal unitReactions)
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{
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{
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unitReactions = int.MaxValue; //Set to some impossibly large number initially
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unitReactions = decimal.MaxValue; //Set to some impossibly large number initially
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foreach (var reactant in reaction.Reactants)
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foreach (var reactant in reaction.Reactants)
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{
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{
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if (!ContainsReagent(reactant.Key, out int reagentQuantity))
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if (!ContainsReagent(reactant.Key, out decimal reagentQuantity))
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{
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{
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return false;
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return false;
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}
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}
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int currentUnitReactions = reagentQuantity / reactant.Value.Amount;
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var currentUnitReactions = (reagentQuantity / reactant.Value.Amount).RoundForReagents();
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if (currentUnitReactions < unitReactions)
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if (currentUnitReactions < unitReactions)
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{
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{
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unitReactions = currentUnitReactions;
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unitReactions = currentUnitReactions;
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@@ -299,21 +302,21 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <param name="solution">Solution to be reacted.</param>
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/// <param name="solution">Solution to be reacted.</param>
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/// <param name="reaction">Reaction to occur.</param>
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/// <param name="reaction">Reaction to occur.</param>
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/// <param name="unitReactions">The number of times to cause this reaction.</param>
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/// <param name="unitReactions">The number of times to cause this reaction.</param>
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private void PerformReaction(ReactionPrototype reaction, int unitReactions)
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private void PerformReaction(ReactionPrototype reaction, decimal unitReactions)
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{
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{
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//Remove non-catalysts
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//Remove non-catalysts
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foreach (var reactant in reaction.Reactants)
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foreach (var reactant in reaction.Reactants)
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{
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{
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if (!reactant.Value.Catalyst)
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if (!reactant.Value.Catalyst)
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{
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{
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int amountToRemove = unitReactions * reactant.Value.Amount;
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var amountToRemove = (unitReactions * reactant.Value.Amount).RoundForReagents();
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TryRemoveReagent(reactant.Key, amountToRemove);
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TryRemoveReagent(reactant.Key, amountToRemove);
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}
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}
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}
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}
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//Add products
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//Add products
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foreach (var product in reaction.Products)
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foreach (var product in reaction.Products)
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{
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{
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TryAddReagent(product.Key, (int)(unitReactions * product.Value), out int acceptedQuantity, true);
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TryAddReagent(product.Key, (int)(unitReactions * product.Value), out var acceptedQuantity, true);
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}
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}
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//Trigger reaction effects
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//Trigger reaction effects
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foreach (var effect in reaction.Effects)
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foreach (var effect in reaction.Effects)
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@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
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/// <summary>
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/// <summary>
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/// Empty volume of internal solution
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/// Empty volume of internal solution
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/// </summary>
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/// </summary>
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public int EmptyVolume => _internalSolution.EmptyVolume;
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public decimal EmptyVolume => _internalSolution.EmptyVolume;
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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@@ -98,7 +98,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
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//Run metabolism code for each reagent
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//Run metabolism code for each reagent
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foreach (var metabolizable in proto.Metabolism)
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foreach (var metabolizable in proto.Metabolism)
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{
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{
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int reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
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var reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
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_internalSolution.TryRemoveReagent(reagent.ReagentId, reagentDelta);
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_internalSolution.TryRemoveReagent(reagent.ReagentId, reagentDelta);
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}
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}
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}
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}
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces;
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using Content.Shared.Maths;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -32,11 +33,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[ViewVariables]
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[ViewVariables]
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private string _finishPrototype;
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private string _finishPrototype;
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|
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public int TransferAmount => _transferAmount;
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public decimal TransferAmount => _transferAmount;
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[ViewVariables]
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[ViewVariables]
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private int _transferAmount = 2;
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private decimal _transferAmount = 2;
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|
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public int MaxVolume
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public decimal MaxVolume
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{
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{
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get => _contents.MaxVolume;
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get => _contents.MaxVolume;
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set => _contents.MaxVolume = value;
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set => _contents.MaxVolume = value;
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@@ -56,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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{
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return 0;
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return 0;
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}
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}
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return Math.Max(1, _contents.CurrentVolume / _transferAmount);
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return Math.Max(1, (int)Math.Ceiling(_contents.CurrentVolume / _transferAmount));
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}
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}
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|
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|
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@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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{
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return 0;
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return 0;
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}
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}
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return Math.Max(1, _contents.CurrentVolume / _transferAmount);
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return Math.Max(1, (int)Math.Ceiling(_contents.CurrentVolume / _transferAmount));
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}
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}
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|
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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/// <summary>
|
/// <summary>
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/// Max volume of internal solution storage
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/// Max volume of internal solution storage
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/// </summary>
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/// </summary>
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public int MaxVolume
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public decimal MaxVolume
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{
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{
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get => _stomachContents.MaxVolume;
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get => _stomachContents.MaxVolume;
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set => _stomachContents.MaxVolume = value;
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set => _stomachContents.MaxVolume = value;
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@@ -141,10 +141,10 @@ namespace Content.Server.GameObjects.Components.Nutrition
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private class ReagentDelta
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private class ReagentDelta
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{
|
{
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public readonly string ReagentId;
|
public readonly string ReagentId;
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public readonly int Quantity;
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public readonly decimal Quantity;
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public float Lifetime { get; private set; }
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public float Lifetime { get; private set; }
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|
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public ReagentDelta(string reagentId, int quantity)
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public ReagentDelta(string reagentId, decimal quantity)
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{
|
{
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ReagentId = reagentId;
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ReagentId = reagentId;
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Quantity = quantity;
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Quantity = quantity;
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@@ -8,6 +8,6 @@ namespace Content.Shared.Interfaces
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/// </summary>
|
/// </summary>
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public interface IReactionEffect : IExposeData
|
public interface IReactionEffect : IExposeData
|
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{
|
{
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void React(IEntity solutionEntity, int intensity);
|
void React(IEntity solutionEntity, decimal intensity);
|
||||||
}
|
}
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}
|
}
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@@ -1,5 +1,6 @@
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using System;
|
using System;
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using Content.Shared.Interfaces.Chemistry;
|
using Content.Shared.Interfaces.Chemistry;
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|
using Content.Shared.Maths;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Interfaces.Serialization;
|
using Robust.Shared.Interfaces.Serialization;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
@@ -10,17 +11,17 @@ namespace Content.Shared.Chemistry
|
|||||||
class DefaultMetabolizable : IMetabolizable
|
class DefaultMetabolizable : IMetabolizable
|
||||||
{
|
{
|
||||||
//Rate of metabolism in units / second
|
//Rate of metabolism in units / second
|
||||||
private int _metabolismRate = 1;
|
private decimal _metabolismRate = 1;
|
||||||
public int MetabolismRate => _metabolismRate;
|
public decimal MetabolismRate => _metabolismRate;
|
||||||
|
|
||||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
serializer.DataField(ref _metabolismRate, "rate", 1);
|
serializer.DataField(ref _metabolismRate, "rate", 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
decimal IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
|
||||||
{
|
{
|
||||||
int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime);
|
var metabolismAmount = (MetabolismRate * (decimal)tickTime).RoundForReagents();
|
||||||
return metabolismAmount;
|
return metabolismAmount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using Content.Shared.Maths;
|
||||||
using Robust.Shared.Interfaces.Serialization;
|
using Robust.Shared.Interfaces.Serialization;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
@@ -23,7 +24,7 @@ namespace Content.Shared.Chemistry
|
|||||||
/// The calculated total volume of all reagents in the solution (ex. Total volume of liquid in beaker).
|
/// The calculated total volume of all reagents in the solution (ex. Total volume of liquid in beaker).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public int TotalVolume { get; private set; }
|
public decimal TotalVolume { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructs an empty solution (ex. an empty beaker).
|
/// Constructs an empty solution (ex. an empty beaker).
|
||||||
@@ -60,8 +61,9 @@ namespace Content.Shared.Chemistry
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
||||||
/// <param name="quantity">The quantity in milli-units.</param>
|
/// <param name="quantity">The quantity in milli-units.</param>
|
||||||
public void AddReagent(string reagentId, int quantity)
|
public void AddReagent(string reagentId, decimal quantity)
|
||||||
{
|
{
|
||||||
|
quantity = quantity.RoundForReagents();
|
||||||
if (quantity <= 0)
|
if (quantity <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -85,7 +87,7 @@ namespace Content.Shared.Chemistry
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
|
||||||
/// <returns>The quantity in milli-units.</returns>
|
/// <returns>The quantity in milli-units.</returns>
|
||||||
public int GetReagentQuantity(string reagentId)
|
public decimal GetReagentQuantity(string reagentId)
|
||||||
{
|
{
|
||||||
for (var i = 0; i < _contents.Count; i++)
|
for (var i = 0; i < _contents.Count; i++)
|
||||||
{
|
{
|
||||||
@@ -96,7 +98,7 @@ namespace Content.Shared.Chemistry
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveReagent(string reagentId, int quantity)
|
public void RemoveReagent(string reagentId, decimal quantity)
|
||||||
{
|
{
|
||||||
if(quantity <= 0)
|
if(quantity <= 0)
|
||||||
return;
|
return;
|
||||||
@@ -109,7 +111,7 @@ namespace Content.Shared.Chemistry
|
|||||||
|
|
||||||
var curQuantity = reagent.Quantity;
|
var curQuantity = reagent.Quantity;
|
||||||
|
|
||||||
var newQuantity = curQuantity - quantity;
|
var newQuantity = (curQuantity - quantity).RoundForReagents();
|
||||||
if (newQuantity <= 0)
|
if (newQuantity <= 0)
|
||||||
{
|
{
|
||||||
_contents.RemoveSwap(i);
|
_contents.RemoveSwap(i);
|
||||||
@@ -129,12 +131,12 @@ namespace Content.Shared.Chemistry
|
|||||||
/// Remove the specified quantity from this solution.
|
/// Remove the specified quantity from this solution.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="quantity">The quantity of this solution to remove</param>
|
/// <param name="quantity">The quantity of this solution to remove</param>
|
||||||
public void RemoveSolution(int quantity)
|
public void RemoveSolution(decimal quantity)
|
||||||
{
|
{
|
||||||
if(quantity <= 0)
|
if(quantity <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var ratio = (float)(TotalVolume - quantity) / TotalVolume;
|
var ratio = (TotalVolume - quantity).RoundForReagents() / TotalVolume;
|
||||||
|
|
||||||
if (ratio <= 0)
|
if (ratio <= 0)
|
||||||
{
|
{
|
||||||
@@ -149,12 +151,12 @@ namespace Content.Shared.Chemistry
|
|||||||
|
|
||||||
// quantity taken is always a little greedy, so fractional quantities get rounded up to the nearest
|
// quantity taken is always a little greedy, so fractional quantities get rounded up to the nearest
|
||||||
// whole unit. This should prevent little bits of chemical remaining because of float rounding errors.
|
// whole unit. This should prevent little bits of chemical remaining because of float rounding errors.
|
||||||
var newQuantity = (int)Math.Floor(oldQuantity * ratio);
|
var newQuantity = (oldQuantity * ratio).RoundForReagents();
|
||||||
|
|
||||||
_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
|
_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
|
||||||
}
|
}
|
||||||
|
|
||||||
TotalVolume = (int)Math.Floor(TotalVolume * ratio);
|
TotalVolume = (TotalVolume * ratio).RoundForReagents();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveAllSolution()
|
public void RemoveAllSolution()
|
||||||
@@ -163,7 +165,7 @@ namespace Content.Shared.Chemistry
|
|||||||
TotalVolume = 0;
|
TotalVolume = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Solution SplitSolution(int quantity)
|
public Solution SplitSolution(decimal quantity)
|
||||||
{
|
{
|
||||||
if (quantity <= 0)
|
if (quantity <= 0)
|
||||||
return new Solution();
|
return new Solution();
|
||||||
@@ -178,8 +180,8 @@ namespace Content.Shared.Chemistry
|
|||||||
}
|
}
|
||||||
|
|
||||||
newSolution = new Solution();
|
newSolution = new Solution();
|
||||||
var newTotalVolume = 0;
|
var newTotalVolume = 0M;
|
||||||
var ratio = (float)(TotalVolume - quantity) / TotalVolume;
|
var ratio = (TotalVolume - quantity) / TotalVolume;
|
||||||
|
|
||||||
for (var i = 0; i < _contents.Count; i++)
|
for (var i = 0; i < _contents.Count; i++)
|
||||||
{
|
{
|
||||||
@@ -228,7 +230,7 @@ namespace Content.Shared.Chemistry
|
|||||||
|
|
||||||
public Solution Clone()
|
public Solution Clone()
|
||||||
{
|
{
|
||||||
var volume = 0;
|
var volume = 0M;
|
||||||
var newSolution = new Solution();
|
var newSolution = new Solution();
|
||||||
|
|
||||||
for (var i = 0; i < _contents.Count; i++)
|
for (var i = 0; i < _contents.Count; i++)
|
||||||
@@ -246,9 +248,9 @@ namespace Content.Shared.Chemistry
|
|||||||
public readonly struct ReagentQuantity
|
public readonly struct ReagentQuantity
|
||||||
{
|
{
|
||||||
public readonly string ReagentId;
|
public readonly string ReagentId;
|
||||||
public readonly int Quantity;
|
public readonly decimal Quantity;
|
||||||
|
|
||||||
public ReagentQuantity(string reagentId, int quantity)
|
public ReagentQuantity(string reagentId, decimal quantity)
|
||||||
{
|
{
|
||||||
ReagentId = reagentId;
|
ReagentId = reagentId;
|
||||||
Quantity = quantity;
|
Quantity = quantity;
|
||||||
|
|||||||
@@ -18,11 +18,11 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
protected sealed class InjectorComponentState : ComponentState
|
protected sealed class InjectorComponentState : ComponentState
|
||||||
{
|
{
|
||||||
public int CurrentVolume { get; }
|
public decimal CurrentVolume { get; }
|
||||||
public int TotalVolume { get; }
|
public decimal TotalVolume { get; }
|
||||||
public InjectorToggleMode CurrentMode { get; }
|
public InjectorToggleMode CurrentMode { get; }
|
||||||
|
|
||||||
public InjectorComponentState(int currentVolume, int totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
|
public InjectorComponentState(decimal currentVolume, decimal totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
|
||||||
{
|
{
|
||||||
CurrentVolume = currentVolume;
|
CurrentVolume = currentVolume;
|
||||||
TotalVolume = totalVolume;
|
TotalVolume = totalVolume;
|
||||||
|
|||||||
@@ -26,8 +26,8 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
|
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
|
||||||
{
|
{
|
||||||
public readonly bool HasBeaker;
|
public readonly bool HasBeaker;
|
||||||
public readonly int BeakerCurrentVolume;
|
public readonly decimal BeakerCurrentVolume;
|
||||||
public readonly int BeakerMaxVolume;
|
public readonly decimal BeakerMaxVolume;
|
||||||
public readonly string ContainerName;
|
public readonly string ContainerName;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A list of the reagents which this dispenser can dispense.
|
/// A list of the reagents which this dispenser can dispense.
|
||||||
@@ -38,10 +38,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<Solution.ReagentQuantity> ContainerReagents;
|
public readonly List<Solution.ReagentQuantity> ContainerReagents;
|
||||||
public readonly string DispenserName;
|
public readonly string DispenserName;
|
||||||
public readonly int SelectedDispenseAmount;
|
public readonly decimal SelectedDispenseAmount;
|
||||||
|
|
||||||
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, int beakerCurrentVolume, int beakerMaxVolume, string containerName,
|
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, decimal beakerCurrentVolume, decimal beakerMaxVolume, string containerName,
|
||||||
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, int selectedDispenseAmount)
|
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, decimal selectedDispenseAmount)
|
||||||
{
|
{
|
||||||
HasBeaker = hasBeaker;
|
HasBeaker = hasBeaker;
|
||||||
BeakerCurrentVolume = beakerCurrentVolume;
|
BeakerCurrentVolume = beakerCurrentVolume;
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
protected Solution _containedSolution = new Solution();
|
protected Solution _containedSolution = new Solution();
|
||||||
protected int _maxVolume;
|
protected decimal _maxVolume;
|
||||||
private SolutionCaps _capabilities;
|
private SolutionCaps _capabilities;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -30,7 +30,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
/// The maximum volume of the container.
|
/// The maximum volume of the container.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public int MaxVolume
|
public decimal MaxVolume
|
||||||
{
|
{
|
||||||
get => _maxVolume;
|
get => _maxVolume;
|
||||||
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
|
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
|
||||||
@@ -40,13 +40,13 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
/// The total volume of all the of the reagents in the container.
|
/// The total volume of all the of the reagents in the container.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public int CurrentVolume => _containedSolution.TotalVolume;
|
public decimal CurrentVolume => _containedSolution.TotalVolume;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The volume without reagents remaining in the container.
|
/// The volume without reagents remaining in the container.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public int EmptyVolume => MaxVolume - CurrentVolume;
|
public decimal EmptyVolume => MaxVolume - CurrentVolume;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The current blended color of all the reagents in the container.
|
/// The current blended color of all the reagents in the container.
|
||||||
@@ -122,7 +122,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
OnSolutionChanged();
|
OnSolutionChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryRemoveReagent(string reagentId, int quantity)
|
public bool TryRemoveReagent(string reagentId, decimal quantity)
|
||||||
{
|
{
|
||||||
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
|
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
|
||||||
|
|
||||||
@@ -146,7 +146,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Solution SplitSolution(int quantity)
|
public Solution SplitSolution(decimal quantity)
|
||||||
{
|
{
|
||||||
var solutionSplit = _containedSolution.SplitSolution(quantity);
|
var solutionSplit = _containedSolution.SplitSolution(quantity);
|
||||||
OnSolutionChanged();
|
OnSolutionChanged();
|
||||||
@@ -159,7 +159,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
SubstanceColor = Color.White;
|
SubstanceColor = Color.White;
|
||||||
|
|
||||||
Color mixColor = default;
|
Color mixColor = default;
|
||||||
float runningTotalQuantity = 0;
|
var runningTotalQuantity = 0M;
|
||||||
|
|
||||||
foreach (var reagent in _containedSolution)
|
foreach (var reagent in _containedSolution)
|
||||||
{
|
{
|
||||||
@@ -171,7 +171,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
if (mixColor == default)
|
if (mixColor == default)
|
||||||
mixColor = proto.SubstanceColor;
|
mixColor = proto.SubstanceColor;
|
||||||
|
|
||||||
mixColor = BlendRGB(mixColor, proto.SubstanceColor, reagent.Quantity / runningTotalQuantity);
|
mixColor = BlendRGB(mixColor, proto.SubstanceColor, (float) (reagent.Quantity / runningTotalQuantity));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -216,7 +216,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
|||||||
/// <param name="reagentId">The reagent to check for.</param>
|
/// <param name="reagentId">The reagent to check for.</param>
|
||||||
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
|
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
|
||||||
/// <returns>Return true if the solution contains the reagent.</returns>
|
/// <returns>Return true if the solution contains the reagent.</returns>
|
||||||
public bool ContainsReagent(string reagentId, out int quantity)
|
public bool ContainsReagent(string reagentId, out decimal quantity)
|
||||||
{
|
{
|
||||||
foreach (var reagent in _containedSolution.Contents)
|
foreach (var reagent in _containedSolution.Contents)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -19,6 +19,6 @@ namespace Content.Shared.Interfaces.Chemistry
|
|||||||
/// <param name="reagentId">The reagent id</param>
|
/// <param name="reagentId">The reagent id</param>
|
||||||
/// <param name="tickTime">The time since the last metabolism tick in seconds.</param>
|
/// <param name="tickTime">The time since the last metabolism tick in seconds.</param>
|
||||||
/// <returns>The amount of reagent to be removed. The metabolizing organ should handle removing the reagent.</returns>
|
/// <returns>The amount of reagent to be removed. The metabolizing organ should handle removing the reagent.</returns>
|
||||||
int Metabolize(IEntity solutionEntity, string reagentId, float tickTime);
|
decimal Metabolize(IEntity solutionEntity, string reagentId, float tickTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
12
Content.Shared/Maths/Rounders.cs
Normal file
12
Content.Shared/Maths/Rounders.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Content.Shared.Maths
|
||||||
|
{
|
||||||
|
public static class Rounders
|
||||||
|
{
|
||||||
|
public static decimal RoundForReagents(this decimal me)
|
||||||
|
{
|
||||||
|
return Math.Round(me, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user