Changed all int and some float things in Reagent code to Decimals
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@@ -18,7 +18,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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[ViewVariables]
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protected Solution _containedSolution = new Solution();
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protected int _maxVolume;
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protected decimal _maxVolume;
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private SolutionCaps _capabilities;
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/// <summary>
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@@ -30,7 +30,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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/// The maximum volume of the container.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int MaxVolume
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public decimal MaxVolume
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{
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get => _maxVolume;
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set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
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@@ -40,13 +40,13 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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/// The total volume of all the of the reagents in the container.
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/// </summary>
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[ViewVariables]
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public int CurrentVolume => _containedSolution.TotalVolume;
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public decimal CurrentVolume => _containedSolution.TotalVolume;
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/// <summary>
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/// The volume without reagents remaining in the container.
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/// </summary>
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[ViewVariables]
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public int EmptyVolume => MaxVolume - CurrentVolume;
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public decimal EmptyVolume => MaxVolume - CurrentVolume;
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/// <summary>
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/// The current blended color of all the reagents in the container.
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@@ -122,7 +122,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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OnSolutionChanged();
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}
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public bool TryRemoveReagent(string reagentId, int quantity)
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public bool TryRemoveReagent(string reagentId, decimal quantity)
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{
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if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
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@@ -146,7 +146,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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return true;
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}
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public Solution SplitSolution(int quantity)
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public Solution SplitSolution(decimal quantity)
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{
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var solutionSplit = _containedSolution.SplitSolution(quantity);
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OnSolutionChanged();
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@@ -159,7 +159,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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SubstanceColor = Color.White;
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Color mixColor = default;
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float runningTotalQuantity = 0;
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var runningTotalQuantity = 0M;
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foreach (var reagent in _containedSolution)
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{
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@@ -171,7 +171,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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if (mixColor == default)
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mixColor = proto.SubstanceColor;
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mixColor = BlendRGB(mixColor, proto.SubstanceColor, reagent.Quantity / runningTotalQuantity);
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mixColor = BlendRGB(mixColor, proto.SubstanceColor, (float) (reagent.Quantity / runningTotalQuantity));
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}
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}
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@@ -216,7 +216,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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/// <param name="reagentId">The reagent to check for.</param>
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/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
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/// <returns>Return true if the solution contains the reagent.</returns>
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public bool ContainsReagent(string reagentId, out int quantity)
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public bool ContainsReagent(string reagentId, out decimal quantity)
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{
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foreach (var reagent in _containedSolution.Contents)
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{
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