Changes resulting from merging Client and Server PhysicsComponent.

This commit is contained in:
Acruid
2020-07-01 12:03:19 -07:00
parent b807b9e7ee
commit f0561d8d95
14 changed files with 25 additions and 56 deletions

View File

@@ -1,13 +1,11 @@
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Physics;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
#nullable enable
@@ -46,7 +44,7 @@ namespace Content.Client.GameObjects.EntitySystems
FrameUpdate(frameTime);
}
protected override void SetController(SharedPhysicsComponent physics)
protected override void SetController(PhysicsComponent physics)
{
((PhysicsComponent)physics).SetController<MoverController>();
}

View File

@@ -1,13 +1,8 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.GameObjects.Components;
namespace Content.Server.GameObjects.Components
{

View File

@@ -10,8 +10,8 @@ using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;

View File

@@ -1,32 +1,21 @@
using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects
{

View File

@@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.AI;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;

View File

@@ -1,14 +1,11 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

View File

@@ -1,9 +1,8 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

View File

@@ -1,19 +1,15 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
@@ -24,7 +20,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;

View File

@@ -19,7 +19,6 @@ using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -66,7 +65,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
var mover = entity.GetComponent<IMoverComponent>();
var physics = entity.GetComponent<SharedPhysicsComponent>();
var physics = entity.GetComponent<PhysicsComponent>();
if (entity.TryGetComponent<CollidableComponent>(out var collider))
{
UpdateKinematics(entity.Transform, mover, physics, collider);
@@ -78,7 +77,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
protected override void SetController(SharedPhysicsComponent physics)
protected override void SetController(PhysicsComponent physics)
{
((PhysicsComponent) physics).SetController<MoverController>();
}

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
@@ -11,10 +10,7 @@ using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using System;
using Robust.Shared.Interfaces.Physics;
using CannyFastMath;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.Throw

View File

@@ -144,10 +144,10 @@ namespace Content.Shared.GameObjects.Components.Movement
public override void OnAdd()
{
// This component requires that the entity has a PhysicsComponent.
if (!Owner.HasComponent<SharedPhysicsComponent>())
if (!Owner.HasComponent<PhysicsComponent>())
Logger.Error(
$"[ECS] {Owner.Prototype?.Name} - {nameof(SharedPlayerInputMoverComponent)} requires" +
$" {nameof(SharedPhysicsComponent)}. ");
$" {nameof(PhysicsComponent)}. ");
base.OnAdd();
}

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@@ -1,4 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Physics;
using Robust.Shared.Configuration;
@@ -13,7 +13,6 @@ using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
#nullable enable
@@ -56,7 +55,7 @@ namespace Content.Shared.GameObjects.EntitySystems
}
protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, SharedPhysicsComponent physics,
protected void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics,
CollidableComponent? collider = null)
{
if (physics.Controller == null)
@@ -112,7 +111,7 @@ namespace Content.Shared.GameObjects.EntitySystems
}
protected abstract void SetController(SharedPhysicsComponent physics);
protected abstract void SetController(PhysicsComponent physics);
private bool IsAroundCollider(ITransformComponent transform, IMoverComponent mover,
CollidableComponent collider)

View File

@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -9,7 +10,7 @@ namespace Content.Shared.Physics
public class MoverController : VirtualController
{
private Vector2 _velocity;
private SharedPhysicsComponent _component = null;
private PhysicsComponent _component = null;
public Vector2 Velocity
{
@@ -17,7 +18,7 @@ namespace Content.Shared.Physics
set => _velocity = value;
}
public override SharedPhysicsComponent ControlledComponent
public override PhysicsComponent ControlledComponent
{
set => _component = value;
}

View File

@@ -1,3 +1,4 @@
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -9,7 +10,7 @@ namespace Content.Shared.Physics
public class ThrowController: VirtualController
{
private float _throwTime;
private SharedPhysicsComponent _component;
private PhysicsComponent _component;
public const float DefaultThrowTime = 0.25f;
@@ -19,7 +20,7 @@ namespace Content.Shared.Physics
set => _throwTime = value;
}
public override SharedPhysicsComponent ControlledComponent
public override PhysicsComponent ControlledComponent
{
set => _component = value;
}