Changes resulting from merging Client and Server PhysicsComponent.
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -9,7 +10,7 @@ namespace Content.Shared.Physics
|
||||
public class ThrowController: VirtualController
|
||||
{
|
||||
private float _throwTime;
|
||||
private SharedPhysicsComponent _component;
|
||||
private PhysicsComponent _component;
|
||||
|
||||
public const float DefaultThrowTime = 0.25f;
|
||||
|
||||
@@ -19,7 +20,7 @@ namespace Content.Shared.Physics
|
||||
set => _throwTime = value;
|
||||
}
|
||||
|
||||
public override SharedPhysicsComponent ControlledComponent
|
||||
public override PhysicsComponent ControlledComponent
|
||||
{
|
||||
set => _component = value;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user