Changes resulting from merging Client and Server PhysicsComponent.

This commit is contained in:
Acruid
2020-07-01 12:03:19 -07:00
parent b807b9e7ee
commit f0561d8d95
14 changed files with 25 additions and 56 deletions

View File

@@ -1,13 +1,11 @@
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Physics;
using Robust.Client.Player;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
#nullable enable
@@ -46,7 +44,7 @@ namespace Content.Client.GameObjects.EntitySystems
FrameUpdate(frameTime);
}
protected override void SetController(SharedPhysicsComponent physics)
protected override void SetController(PhysicsComponent physics)
{
((PhysicsComponent)physics).SetController<MoverController>();
}