Vent and Siphon visualizer and icon fixes (#2288)
* Half pipes * PipeVisualizer pipeRSI field * Vent and Siphon visualizer fixes Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -2,20 +2,49 @@
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using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects.Components.Renderable;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class PipeVisualizer : AppearanceVisualizer
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{
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private RSI _pipeRSI;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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var rsiString = node.GetNode("pipeRSI").ToString();
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var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
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try
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{
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var resourceCache = IoCManager.Resolve<IResourceCache>();
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var resource = resourceCache.GetResource<RSIResource>(rsiPath);
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_pipeRSI = resource.RSI;
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}
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catch (Exception e)
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{
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Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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sprite.LayerMapReserveBlank(Layer.PipeBase);
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var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
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sprite.LayerSetRSI(pipeBaseLayer, _pipeRSI);
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sprite.LayerSetVisible(pipeBaseLayer, true);
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}
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@@ -11,6 +11,7 @@ using Robust.Shared.Utility;
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using System;
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using Content.Shared.GameObjects.Components.Atmos;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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@@ -37,23 +38,26 @@ namespace Content.Client.GameObjects.Components.Atmos
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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sprite.LayerMapReserveBlank(Layer.SiphonBase);
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var pipeBaseLayer = sprite.LayerMapGet(Layer.SiphonBase);
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sprite.LayerSetRSI(pipeBaseLayer, _siphonRSI);
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sprite.LayerSetVisible(pipeBaseLayer, true);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
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{
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return;
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}
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if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState))
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{
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return;
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}
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState)) return;
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var siphonBaseState = "scrub";
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siphonBaseState += siphonVisualState.SiphonEnabled ? "On" : "Off";
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sprite.LayerMapReserveBlank(Layer.SiphonBase);
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var baseSiphonLayer = sprite.LayerMapGet(Layer.SiphonBase);
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sprite.LayerSetRSI(baseSiphonLayer, _siphonRSI);
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sprite.LayerSetState(baseSiphonLayer, siphonBaseState);
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@@ -11,6 +11,7 @@ using Robust.Shared.Utility;
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using System;
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using Content.Shared.GameObjects.Components.Atmos;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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@@ -37,23 +38,26 @@ namespace Content.Client.GameObjects.Components.Atmos
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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sprite.LayerMapReserveBlank(Layer.VentBase);
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var pipeBaseLayer = sprite.LayerMapGet(Layer.VentBase);
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sprite.LayerSetRSI(pipeBaseLayer, _ventRSI);
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sprite.LayerSetVisible(pipeBaseLayer, true);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
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{
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return;
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}
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if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState))
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{
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return;
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}
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if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
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if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return;
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var ventBaseState = "vent";
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ventBaseState += ventVisualState.VentEnabled ? "On" : "Off";
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sprite.LayerMapReserveBlank(Layer.VentBase);
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var baseVentLayer = sprite.LayerMapGet(Layer.VentBase);
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sprite.LayerSetRSI(baseVentLayer, _ventRSI);
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sprite.LayerSetState(baseVentLayer, ventBaseState);
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@@ -57,6 +57,7 @@ namespace Content.Shared.GameObjects.Components.Atmos
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public enum PipeShape
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{
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Half,
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Straight,
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Bend,
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TJunction,
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@@ -126,6 +127,11 @@ namespace Content.Shared.GameObjects.Components.Atmos
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{
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return pipeDirection switch
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{
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PipeDirection.North => PipeShape.Half,
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PipeDirection.South => PipeShape.Half,
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PipeDirection.East => PipeShape.Half,
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PipeDirection.West => PipeShape.Half,
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PipeDirection.Lateral => PipeShape.Straight,
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PipeDirection.Longitudinal => PipeShape.Straight,
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@@ -13,14 +13,26 @@
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offset: Center
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- type: Destructible
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thresholdvalue: 100
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- type: Sprite
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sprite: Constructible/Atmos/pipe.rsi
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- type: Appearance
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visuals:
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- type: PipeVisualizer
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pipeRSI: Constructible/Atmos/pipe.rsi
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- type: Icon
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sprite: Constructible/Atmos/pipe.rsi
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- type: entity
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parent: PipeBase
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id: PipeHalf
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suffix: Half
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components:
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- type: NodeContainer
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nodes:
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- !type:PipeNode
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nodeGroupID: Pipe
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pipeDirection: North
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- type: Icon
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state: pipeHalf2
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- type: entity
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parent: PipeBase
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id: PipeStraight
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@@ -25,6 +25,24 @@
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]
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]
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},
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{
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"name":"pipeHalf2",
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"directions":4,
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"delays":[
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[
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1.0
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],
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[
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1.0
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],
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[
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1.0
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],
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[
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1.0
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]
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]
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},
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{
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"name":"pipeBend2",
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"directions":4,
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BIN
Resources/Textures/Constructible/Atmos/pipe.rsi/pipeHalf2.png
Normal file
BIN
Resources/Textures/Constructible/Atmos/pipe.rsi/pipeHalf2.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 469 B |
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