Barber scissors fix (#22895)
* barber! * 5% change to maintenance * some fixes * refactor some * ElectroJR fix merge * aoa * remvoe humanoid * Magic mirror cleanup * Cleanup * Bunch more fixes * Fix nohair + range bugs * Fixes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -48,7 +48,7 @@ namespace Content.Server.Interaction
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private void HandleUserInterfaceRangeCheck(ref BoundUserInterfaceCheckRangeEvent ev)
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{
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if (ev.Player.AttachedEntity is not { } user)
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if (ev.Player.AttachedEntity is not { } user || ev.Result == BoundUserInterfaceRangeResult.Fail)
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return;
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if (InRangeUnobstructed(user, ev.Target, ev.UserInterface.InteractionRange))
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