Another batch of DoAfter fixes (#14351)

This commit is contained in:
keronshb
2023-03-05 00:26:03 -05:00
committed by GitHub
parent 417569fe2e
commit eff088189d
11 changed files with 124 additions and 42 deletions

View File

@@ -77,9 +77,15 @@ public sealed class SharpSystem : EntitySystem
private void OnDoAfter(EntityUid uid, SharpComponent component, DoAfterEvent args) private void OnDoAfter(EntityUid uid, SharpComponent component, DoAfterEvent args)
{ {
if (args.Handled || args.Cancelled || !TryComp<ButcherableComponent>(args.Args.Target, out var butcher)) if (args.Handled || !TryComp<ButcherableComponent>(args.Args.Target, out var butcher))
return; return;
if (args.Cancelled)
{
component.Butchering.Remove(args.Args.Target.Value);
return;
}
component.Butchering.Remove(args.Args.Target.Value); component.Butchering.Remove(args.Args.Target.Value);
if (_containerSystem.IsEntityInContainer(args.Args.Target.Value)) if (_containerSystem.IsEntityInContainer(args.Args.Target.Value))

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@@ -41,6 +41,12 @@ namespace Content.Server.Nutrition.Components
[DataField("forceDrink")] [DataField("forceDrink")]
public bool ForceDrink; public bool ForceDrink;
/// <summary>
/// Is the entity currently drinking or trying to make someone else drink?
/// </summary>
[DataField("drinking")]
public bool Drinking;
/// <summary> /// <summary>
/// How long it takes to drink this yourself. /// How long it takes to drink this yourself.
/// </summary> /// </summary>

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@@ -42,11 +42,16 @@ namespace Content.Server.Nutrition.Components
/// <summary> /// <summary>
/// Is this entity being forcefed? /// Is this entity being forcefed?
/// Prevents the entity from being forced to eat multiple times if not self
/// </summary> /// </summary>
[DataField("forceFeed")] [DataField("forceFeed")]
public bool ForceFeed; public bool ForceFeed;
/// <summary>
/// Is this entity eating or being fed?
/// </summary>
[DataField(("eating"))]
public bool Eating;
/// <summary> /// <summary>
/// How long it takes to eat the food personally. /// How long it takes to eat the food personally.
/// </summary> /// </summary>

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@@ -217,7 +217,7 @@ namespace Content.Server.Nutrition.EntitySystems
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item) private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
{ {
if (!EntityManager.HasComponent<BodyComponent>(target) || drink.ForceDrink) if (!EntityManager.HasComponent<BodyComponent>(target) || drink.Drinking)
return false; return false;
if (!drink.Opened) if (!drink.Opened)
@@ -241,6 +241,7 @@ namespace Content.Server.Nutrition.EntitySystems
if (!_interactionSystem.InRangeUnobstructed(user, item, popup: true)) if (!_interactionSystem.InRangeUnobstructed(user, item, popup: true))
return true; return true;
drink.Drinking = true;
drink.ForceDrink = user != target; drink.ForceDrink = user != target;
if (drink.ForceDrink) if (drink.ForceDrink)
@@ -286,11 +287,10 @@ namespace Content.Server.Nutrition.EntitySystems
/// </summary> /// </summary>
private void OnDoAfter(EntityUid uid, DrinkComponent component, DoAfterEvent<DrinkData> args) private void OnDoAfter(EntityUid uid, DrinkComponent component, DoAfterEvent<DrinkData> args)
{ {
//Special cancel if they're force feeding someone. if (args.Cancelled)
//Allows self to drink multiple times but prevents force feeding drinks to others rapidly.
if (args.Cancelled && component.ForceDrink)
{ {
component.ForceDrink = false; component.ForceDrink = false;
component.Drinking = false;
return; return;
} }
@@ -374,6 +374,7 @@ namespace Content.Server.Nutrition.EntitySystems
//TODO: Grab the stomach UIDs somehow without using Owner //TODO: Grab the stomach UIDs somehow without using Owner
_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp); _stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
component.Drinking = false;
component.ForceDrink = false; component.ForceDrink = false;
args.Handled = true; args.Handled = true;
} }

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@@ -86,8 +86,8 @@ namespace Content.Server.Nutrition.EntitySystems
if (food == user || EntityManager.TryGetComponent<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs if (food == user || EntityManager.TryGetComponent<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
return false; return false;
// Target can't be fed or they're already forcefeeding // Target can't be fed or they're already eating
if (!EntityManager.HasComponent<BodyComponent>(target) || foodComp.ForceFeed) if (!EntityManager.HasComponent<BodyComponent>(target) || foodComp.Eating)
return false; return false;
if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution)) if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution))
@@ -111,6 +111,7 @@ namespace Content.Server.Nutrition.EntitySystems
if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true)) if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
return true; return true;
foodComp.Eating = true;
foodComp.ForceFeed = user != target; foodComp.ForceFeed = user != target;
if (foodComp.ForceFeed) if (foodComp.ForceFeed)
@@ -152,8 +153,9 @@ namespace Content.Server.Nutrition.EntitySystems
private void OnDoAfter(EntityUid uid, FoodComponent component, DoAfterEvent<FoodData> args) private void OnDoAfter(EntityUid uid, FoodComponent component, DoAfterEvent<FoodData> args)
{ {
//Prevents the target from being force fed food but allows the user to chow down //Prevents the target from being force fed food but allows the user to chow down
if (args.Cancelled && component.ForceFeed) if (args.Cancelled)
{ {
component.Eating = false;
component.ForceFeed = false; component.ForceFeed = false;
return; return;
} }
@@ -167,6 +169,8 @@ namespace Content.Server.Nutrition.EntitySystems
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Args.Target.Value, out var stomachs, body)) if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Args.Target.Value, out var stomachs, body))
return; return;
component.Eating = false;
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, args.AdditionalData.FoodSolution.Volume) : args.AdditionalData.FoodSolution.Volume; var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, args.AdditionalData.FoodSolution.Volume) : args.AdditionalData.FoodSolution.Volume;
var split = _solutionContainerSystem.SplitSolution(uid, args.AdditionalData.FoodSolution, transferAmount); var split = _solutionContainerSystem.SplitSolution(uid, args.AdditionalData.FoodSolution, transferAmount);

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@@ -1,5 +1,4 @@
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Tools;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Interaction; using Content.Shared.Interaction;
@@ -18,24 +17,12 @@ namespace Content.Server.Repairable
public override void Initialize() public override void Initialize()
{ {
SubscribeLocalEvent<RepairableComponent, InteractUsingEvent>(Repair); SubscribeLocalEvent<RepairableComponent, InteractUsingEvent>(Repair);
SubscribeLocalEvent<RepairableComponent, RepairFinishedEvent>(OnRepairFinished);
} }
public async void Repair(EntityUid uid, RepairableComponent component, InteractUsingEvent args) private void OnRepairFinished(EntityUid uid, RepairableComponent component, RepairFinishedEvent args)
{ {
// Only try repair the target if it is damaged if (!EntityManager.TryGetComponent(uid, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
if (!EntityManager.TryGetComponent(component.Owner, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
return;
float delay = component.DoAfterDelay;
// Add a penalty to how long it takes if the user is repairing itself
if (args.User == args.Target)
delay *= component.SelfRepairPenalty;
var toolEvData = new ToolEventData(null);
// Can the tool actually repair this, does it have enough fuel?
if (!_toolSystem.UseTool(args.Used, args.User, uid, delay, component.QualityNeeded, toolEvData, component.FuelCost))
return; return;
if (component.Damage != null) if (component.Damage != null)
@@ -43,6 +30,7 @@ namespace Content.Server.Repairable
var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false, origin: args.User); var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false, origin: args.User);
_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} by {damageChanged?.Total}"); _adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} by {damageChanged?.Total}");
} }
else else
{ {
// Repair all damage // Repair all damage
@@ -51,12 +39,43 @@ namespace Content.Server.Repairable
} }
component.Owner.PopupMessage(args.User, uid.PopupMessage(args.User,
Loc.GetString("comp-repairable-repair", Loc.GetString("comp-repairable-repair",
("target", component.Owner), ("target", uid),
("tool", args.Used))); ("tool", args.Used)));
}
public async void Repair(EntityUid uid, RepairableComponent component, InteractUsingEvent args)
{
// Only try repair the target if it is damaged
if (!EntityManager.TryGetComponent(uid, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
return;
float delay = component.DoAfterDelay;
// Add a penalty to how long it takes if the user is repairing itself
if (args.User == args.Target)
delay *= component.SelfRepairPenalty;
var toolEvData = new ToolEventData(new RepairFinishedEvent(args.User, args.Used), component.FuelCost, targetEntity:uid);
// Can the tool actually repair this, does it have enough fuel?
if (!_toolSystem.UseTool(args.Used, args.User, uid, delay, component.QualityNeeded, toolEvData, component.FuelCost))
return;
args.Handled = true; args.Handled = true;
} }
} }
public sealed class RepairFinishedEvent : EntityEventArgs
{
public EntityUid User;
public EntityUid Used;
public RepairFinishedEvent(EntityUid user, EntityUid used)
{
User = user;
Used = used;
}
}
} }

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@@ -106,6 +106,7 @@ namespace Content.Server.Storage.EntitySystems
_doAfterSystem.DoAfter(new DoAfterEventArgs(userUid, delay, target: targetUid, used: storageUid) _doAfterSystem.DoAfter(new DoAfterEventArgs(userUid, delay, target: targetUid, used: storageUid)
{ {
RaiseOnTarget = false,
BreakOnTargetMove = true, BreakOnTargetMove = true,
BreakOnUserMove = true, BreakOnUserMove = true,
BreakOnStun = true, BreakOnStun = true,

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@@ -103,6 +103,10 @@ public abstract class SharedDoAfterSystem : EntitySystem
foreach (var (_, comp) in EntityManager.EntityQuery<ActiveDoAfterComponent, DoAfterComponent>()) foreach (var (_, comp) in EntityManager.EntityQuery<ActiveDoAfterComponent, DoAfterComponent>())
{ {
//Don't run the doafter if its comp or owner is deleted.
if (EntityManager.Deleted(comp.Owner) || comp.Deleted)
continue;
foreach (var doAfter in comp.DoAfters.Values.ToArray()) foreach (var doAfter in comp.DoAfters.Values.ToArray())
{ {
Run(comp.Owner, comp, doAfter); Run(comp.Owner, comp, doAfter);

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@@ -769,6 +769,7 @@ namespace Content.Shared.Interaction
return; return;
// all interactions should only happen when in range / unobstructed, so no range check is needed // all interactions should only happen when in range / unobstructed, so no range check is needed
//TODO: See why this is firing off multiple times
var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation); var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation);
RaiseLocalEvent(target, interactUsingEvent, true); RaiseLocalEvent(target, interactUsingEvent, true);
DoContactInteraction(user, used, interactUsingEvent); DoContactInteraction(user, used, interactUsingEvent);

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@@ -42,6 +42,12 @@ public sealed class EncryptionKeyHolderComponent : Component
public Container KeyContainer = default!; public Container KeyContainer = default!;
public const string KeyContainerName = "key_slots"; public const string KeyContainerName = "key_slots";
/// <summary>
/// Blocks multiple attempts to remove the key
/// </summary>
[DataField("removing")]
public bool Removing;
/// <summary> /// <summary>
/// Combined set of radio channels provided by all contained keys. /// Combined set of radio channels provided by all contained keys.
/// </summary> /// </summary>

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@@ -37,6 +37,28 @@ public sealed class EncryptionKeySystem : EntitySystem
SubscribeLocalEvent<EncryptionKeyHolderComponent, InteractUsingEvent>(OnInteractUsing); SubscribeLocalEvent<EncryptionKeyHolderComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<EncryptionKeyHolderComponent, EntInsertedIntoContainerMessage>(OnContainerModified); SubscribeLocalEvent<EncryptionKeyHolderComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
SubscribeLocalEvent<EncryptionKeyHolderComponent, EntRemovedFromContainerMessage>(OnContainerModified); SubscribeLocalEvent<EncryptionKeyHolderComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<EncryptionKeyHolderComponent, EncryptionRemovalFinishedEvent>(OnKeyRemoval);
SubscribeLocalEvent<EncryptionKeyHolderComponent, EncryptionRemovalCancelledEvent>(OnKeyCancelled);
}
private void OnKeyCancelled(EntityUid uid, EncryptionKeyHolderComponent component, EncryptionRemovalCancelledEvent args)
{
component.Removing = false;
}
private void OnKeyRemoval(EntityUid uid, EncryptionKeyHolderComponent component, EncryptionRemovalFinishedEvent args)
{
var contained = component.KeyContainer.ContainedEntities.ToArray();
_container.EmptyContainer(component.KeyContainer, entMan: EntityManager);
foreach (var ent in contained)
{
_hands.PickupOrDrop(args.User, ent);
}
// if tool use ever gets predicted this needs changing.
_popupSystem.PopupEntity(Loc.GetString("headset-encryption-keys-all-extracted"), uid, args.User);
_audio.PlayPvs(component.KeyExtractionSound, uid);
component.Removing = false;
} }
public void UpdateChannels(EntityUid uid, EncryptionKeyHolderComponent component) public void UpdateChannels(EntityUid uid, EncryptionKeyHolderComponent component)
@@ -67,7 +89,7 @@ public sealed class EncryptionKeySystem : EntitySystem
private void OnInteractUsing(EntityUid uid, EncryptionKeyHolderComponent component, InteractUsingEvent args) private void OnInteractUsing(EntityUid uid, EncryptionKeyHolderComponent component, InteractUsingEvent args)
{ {
if (!TryComp<ContainerManagerComponent>(uid, out var storage)) if (!TryComp<ContainerManagerComponent>(uid, out var storage) || args.Handled || component.Removing)
return; return;
if (TryComp<EncryptionKeyComponent>(args.Used, out var key)) if (TryComp<EncryptionKeyComponent>(args.Used, out var key))
@@ -109,21 +131,13 @@ public sealed class EncryptionKeySystem : EntitySystem
return; return;
} }
var toolEvData = new ToolEventData(null); //This is honestly the poor mans fix because the InteractUsingEvent fires off 12 times
component.Removing = true;
if(!_toolSystem.UseTool(args.Used, args.User, uid, 0f, new[] { component.KeysExtractionMethod }, toolEvData, toolComponent: tool)) var toolEvData = new ToolEventData(new EncryptionRemovalFinishedEvent(args.User), cancelledEv: new EncryptionRemovalCancelledEvent(), targetEntity: uid);
if(!_toolSystem.UseTool(args.Used, args.User, uid, 1f, new[] { component.KeysExtractionMethod }, toolEvData, toolComponent: tool))
return; return;
var contained = component.KeyContainer.ContainedEntities.ToArray();
_container.EmptyContainer(component.KeyContainer, entMan: EntityManager);
foreach (var ent in contained)
{
_hands.PickupOrDrop(args.User, ent);
}
// if tool use ever gets predicted this needs changing.
_popupSystem.PopupEntity(Loc.GetString("headset-encryption-keys-all-extracted"), uid, args.User);
_audio.PlayPvs(component.KeyExtractionSound, args.Target);
} }
private void OnStartup(EntityUid uid, EncryptionKeyHolderComponent component, ComponentStartup args) private void OnStartup(EntityUid uid, EncryptionKeyHolderComponent component, ComponentStartup args)
@@ -195,4 +209,19 @@ public sealed class EncryptionKeySystem : EntitySystem
examineEvent.PushMarkup(msg); examineEvent.PushMarkup(msg);
} }
} }
public sealed class EncryptionRemovalFinishedEvent : EntityEventArgs
{
public EntityUid User;
public EncryptionRemovalFinishedEvent(EntityUid user)
{
User = user;
}
}
public sealed class EncryptionRemovalCancelledEvent : EntityEventArgs
{
}
} }