Another batch of DoAfter fixes (#14351)
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@@ -86,8 +86,8 @@ namespace Content.Server.Nutrition.EntitySystems
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if (food == user || EntityManager.TryGetComponent<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
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return false;
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// Target can't be fed or they're already forcefeeding
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if (!EntityManager.HasComponent<BodyComponent>(target) || foodComp.ForceFeed)
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// Target can't be fed or they're already eating
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if (!EntityManager.HasComponent<BodyComponent>(target) || foodComp.Eating)
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return false;
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if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution))
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@@ -111,6 +111,7 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
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return true;
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foodComp.Eating = true;
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foodComp.ForceFeed = user != target;
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if (foodComp.ForceFeed)
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@@ -152,8 +153,9 @@ namespace Content.Server.Nutrition.EntitySystems
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private void OnDoAfter(EntityUid uid, FoodComponent component, DoAfterEvent<FoodData> args)
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{
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//Prevents the target from being force fed food but allows the user to chow down
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if (args.Cancelled && component.ForceFeed)
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if (args.Cancelled)
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{
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component.Eating = false;
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component.ForceFeed = false;
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return;
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}
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@@ -167,6 +169,8 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Args.Target.Value, out var stomachs, body))
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return;
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component.Eating = false;
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var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, args.AdditionalData.FoodSolution.Volume) : args.AdditionalData.FoodSolution.Volume;
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var split = _solutionContainerSystem.SplitSolution(uid, args.AdditionalData.FoodSolution, transferAmount);
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