fire extinguisher go brrrrrr (#20479)

This commit is contained in:
Nemanja
2023-09-24 21:33:29 -04:00
committed by GitHub
parent c348582e04
commit efb66aa412
4 changed files with 28 additions and 11 deletions

View File

@@ -67,7 +67,7 @@ namespace Content.Server.Chemistry.EntitySystems
_physics.SetLinearDamping(physics, 0f); _physics.SetLinearDamping(physics, 0f);
_physics.SetAngularDamping(physics, 0f); _physics.SetAngularDamping(physics, 0f);
_throwing.TryThrow(vapor.Owner, dir, speed, user: user, pushbackRatio: ThrowingSystem.PushbackDefault * 10f); _throwing.TryThrow(vapor.Owner, dir, speed, user: user);
var distance = (target.Position - vaporXform.WorldPosition).Length(); var distance = (target.Position - vaporXform.WorldPosition).Length();
var time = (distance / physics.LinearVelocity.Length()); var time = (distance / physics.LinearVelocity.Length());

View File

@@ -2,7 +2,6 @@ using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Fluids.Components; namespace Content.Server.Fluids.Components;
@@ -12,25 +11,31 @@ public sealed partial class SprayComponent : Component
{ {
public const string SolutionName = "spray"; public const string SolutionName = "spray";
[DataField("transferAmount")] [ViewVariables(VVAccess.ReadWrite), DataField]
public FixedPoint2 TransferAmount = 10; public FixedPoint2 TransferAmount = 10;
[ViewVariables(VVAccess.ReadWrite), DataField("sprayDistance")] [ViewVariables(VVAccess.ReadWrite), DataField]
public float SprayDistance = 3.5f; public float SprayDistance = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField("sprayVelocity")] [ViewVariables(VVAccess.ReadWrite), DataField]
public float SprayVelocity = 3.5f; public float SprayVelocity = 3.5f;
[ViewVariables(VVAccess.ReadWrite), DataField("sprayedPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))] [ViewVariables(VVAccess.ReadWrite), DataField]
public string SprayedPrototype = "Vapor"; public EntProtoId SprayedPrototype = "Vapor";
[ViewVariables(VVAccess.ReadWrite), DataField("vaporAmount")] [ViewVariables(VVAccess.ReadWrite), DataField]
public int VaporAmount = 1; public int VaporAmount = 1;
[ViewVariables(VVAccess.ReadWrite), DataField("vaporSpread")] [ViewVariables(VVAccess.ReadWrite), DataField]
public float VaporSpread = 90f; public float VaporSpread = 90f;
[ViewVariables(VVAccess.ReadWrite), DataField("spraySound", required: true)] /// <summary>
/// How much the player is pushed back for each spray.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public float PushbackAmount = 2f;
[ViewVariables(VVAccess.ReadWrite), DataField(required: true)]
[Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends [Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public SoundSpecifier SpraySound { get; private set; } = default!; public SoundSpecifier SpraySound { get; private set; } = default!;
} }

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@@ -4,12 +4,14 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Cooldown; using Content.Server.Cooldown;
using Content.Server.Extinguisher; using Content.Server.Extinguisher;
using Content.Server.Fluids.Components; using Content.Server.Fluids.Components;
using Content.Server.Gravity;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Shared.Cooldown; using Content.Shared.Cooldown;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Vapor; using Content.Shared.Vapor;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -19,6 +21,8 @@ public sealed class SpraySystem : EntitySystem
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly GravitySystem _gravity = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
@@ -104,7 +108,8 @@ public sealed class SpraySystem : EntitySystem
if (distance > component.SprayDistance) if (distance > component.SprayDistance)
target = userMapPos.Offset(diffNorm * component.SprayDistance); target = userMapPos.Offset(diffNorm * component.SprayDistance);
var newSolution = _solutionContainer.SplitSolution(uid, solution, component.TransferAmount); var adjustedSolutionAmount = component.TransferAmount / component.VaporAmount;
var newSolution = _solutionContainer.SplitSolution(uid, solution, adjustedSolutionAmount);
if (newSolution.Volume <= FixedPoint2.Zero) if (newSolution.Volume <= FixedPoint2.Zero)
break; break;
@@ -132,6 +137,12 @@ public sealed class SpraySystem : EntitySystem
cooldownTime = MathF.Max(time, cooldownTime); cooldownTime = MathF.Max(time, cooldownTime);
_vapor.Start(vaporComponent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User); _vapor.Start(vaporComponent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User);
if (TryComp<PhysicsComponent>(args.User, out var body))
{
if (_gravity.IsWeightless(args.User, body))
_physics.ApplyLinearImpulse(args.User, -impulseDirection.Normalized() * component.PushbackAmount, body: body);
}
} }
_audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f)); _audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f));

View File

@@ -27,6 +27,7 @@
- type: ItemCooldown - type: ItemCooldown
- type: Spray - type: Spray
transferAmount: 10 transferAmount: 10
pushbackAmount: 60
spraySound: spraySound:
path: /Audio/Effects/extinguish.ogg path: /Audio/Effects/extinguish.ogg
sprayedPrototype: ExtinguisherSpray sprayedPrototype: ExtinguisherSpray