fire extinguisher go brrrrrr (#20479)

This commit is contained in:
Nemanja
2023-09-24 21:33:29 -04:00
committed by GitHub
parent c348582e04
commit efb66aa412
4 changed files with 28 additions and 11 deletions

View File

@@ -4,12 +4,14 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Cooldown;
using Content.Server.Extinguisher;
using Content.Server.Fluids.Components;
using Content.Server.Gravity;
using Content.Server.Popups;
using Content.Shared.Cooldown;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Vapor;
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
@@ -19,6 +21,8 @@ public sealed class SpraySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly GravitySystem _gravity = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
@@ -104,7 +108,8 @@ public sealed class SpraySystem : EntitySystem
if (distance > component.SprayDistance)
target = userMapPos.Offset(diffNorm * component.SprayDistance);
var newSolution = _solutionContainer.SplitSolution(uid, solution, component.TransferAmount);
var adjustedSolutionAmount = component.TransferAmount / component.VaporAmount;
var newSolution = _solutionContainer.SplitSolution(uid, solution, adjustedSolutionAmount);
if (newSolution.Volume <= FixedPoint2.Zero)
break;
@@ -132,6 +137,12 @@ public sealed class SpraySystem : EntitySystem
cooldownTime = MathF.Max(time, cooldownTime);
_vapor.Start(vaporComponent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User);
if (TryComp<PhysicsComponent>(args.User, out var body))
{
if (_gravity.IsWeightless(args.User, body))
_physics.ApplyLinearImpulse(args.User, -impulseDirection.Normalized() * component.PushbackAmount, body: body);
}
}
_audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f));