From efafdcd95fb766e66ad06b34a2f0ff363bb5666c Mon Sep 17 00:00:00 2001 From: Chris V Date: Fri, 25 Feb 2022 21:11:10 -0800 Subject: [PATCH] Make flashbang's bang respect distance to players (#6898) --- Content.Server/Explosion/EntitySystems/TriggerSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Explosion/EntitySystems/TriggerSystem.cs b/Content.Server/Explosion/EntitySystems/TriggerSystem.cs index fd29c503f7..b6ead70656 100644 --- a/Content.Server/Explosion/EntitySystems/TriggerSystem.cs +++ b/Content.Server/Explosion/EntitySystems/TriggerSystem.cs @@ -103,7 +103,7 @@ namespace Content.Server.Explosion.EntitySystems private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args) { if (component.Sound == null) return; - SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), AudioHelpers.WithVariation(0.01f)); + SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), uid); } private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)