Improve stripping UI (#9768)

This commit is contained in:
Leon Friedrich
2022-10-16 06:00:04 +13:00
committed by GitHub
parent be90d63d15
commit efac113469
32 changed files with 518 additions and 461 deletions

View File

@@ -2,12 +2,15 @@ using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Hands.Systems;
using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Cuffs.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Database;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Popups;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
@@ -17,9 +20,6 @@ using Robust.Shared.Player;
namespace Content.Server.Cuffs.Components
{
[ByRefEvent]
public readonly struct CuffedStateChangeEvent {}
[RegisterComponent]
[ComponentReference(typeof(SharedCuffableComponent))]
public sealed class CuffableComponent : SharedCuffableComponent
@@ -39,18 +39,12 @@ namespace Content.Server.Cuffs.Components
public IReadOnlyList<EntityUid> StoredEntities => Container.ContainedEntities;
/// <summary>
/// Container of various handcuffs currently applied to the entity.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Container Container { get; set; } = default!;
private bool _uncuffing;
protected override void Initialize()
{
base.Initialize();
Container = _sysMan.GetEntitySystem<ContainerSystem>().EnsureContainer<Container>(Owner, _componentFactory.GetComponentName(GetType()));
Owner.EnsureComponentWarn<HandsComponent>();
}
@@ -101,19 +95,19 @@ namespace Content.Server.Cuffs.Components
return true;
}
var sys = _sysMan.GetEntitySystem<SharedHandsSystem>();
var sys = _entMan.EntitySysManager.GetEntitySystem<SharedHandsSystem>();
// Success!
sys.TryDrop(user, handcuff);
Container.Insert(handcuff);
CanStillInteract = _entMan.TryGetComponent(Owner, out HandsComponent? ownerHands) && ownerHands.Hands.Count() > CuffedHandCount;
_sysMan.GetEntitySystem<ActionBlockerSystem>().UpdateCanMove(Owner);
_entMan.EntitySysManager.GetEntitySystem<ActionBlockerSystem>().UpdateCanMove(Owner);
var ev = new CuffedStateChangeEvent();
_entMan.EventBus.RaiseLocalEvent(Owner, ref ev, true);
UpdateAlert();
UpdateHeldItems();
UpdateHeldItems(handcuff);
Dirty(_entMan);
return true;
}
@@ -126,29 +120,43 @@ namespace Content.Server.Cuffs.Components
}
/// <summary>
/// Check how many items the user is holding and if it's more than the number of cuffed hands, drop some items.
/// Adds virtual cuff items to the user's hands.
/// </summary>
public void UpdateHeldItems()
public void UpdateHeldItems(EntityUid handcuff)
{
// TODO when ecs-ing this, we probably don't just want to use the generic virtual-item entity, and instead
// want to add our own item, so that use-in-hand triggers an uncuff attempt and the like.
if (!_entMan.TryGetComponent(Owner, out HandsComponent? handsComponent)) return;
var sys = _sysMan.GetEntitySystem<SharedHandsSystem>();
var handSys = _entMan.EntitySysManager.GetEntitySystem<SharedHandsSystem>();
var freeHandCount = handsComponent.Hands.Count() - CuffedHandCount;
foreach (var hand in handsComponent.Hands.Values)
var freeHands = 0;
foreach (var hand in handSys.EnumerateHands(Owner, handsComponent))
{
if (hand.IsEmpty)
continue;
if (freeHandCount > 0)
if (hand.HeldEntity == null)
{
freeHandCount--;
freeHands++;
continue;
}
sys.TryDrop(Owner, hand, checkActionBlocker: false, handsComp: handsComponent);
// Is this entity removable? (it might be an existing handcuff blocker)
if (_entMan.HasComponent<UnremoveableComponent>(hand.HeldEntity))
continue;
handSys.DoDrop(Owner, hand, true, handsComponent);
freeHands++;
if (freeHands == 2)
break;
}
var virtSys = _entMan.EntitySysManager.GetEntitySystem<HandVirtualItemSystem>();
if (virtSys.TrySpawnVirtualItemInHand(handcuff, Owner, out var virtItem1))
_entMan.EnsureComponent<UnremoveableComponent>(virtItem1.Value);
if (virtSys.TrySpawnVirtualItemInHand(handcuff, Owner, out var virtItem2))
_entMan.EnsureComponent<UnremoveableComponent>(virtItem2.Value);
}
/// <summary>
@@ -247,7 +255,7 @@ namespace Content.Server.Cuffs.Components
{
SoundSystem.Play(cuff.EndUncuffSound.GetSound(), Filter.Pvs(Owner), Owner);
Container.ForceRemove(cuffsToRemove.Value);
_entMan.EntitySysManager.GetEntitySystem<HandVirtualItemSystem>().DeleteInHandsMatching(user, cuffsToRemove.Value);
_entMan.EntitySysManager.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(user, cuffsToRemove.Value);
if (cuff.BreakOnRemove)
@@ -264,12 +272,9 @@ namespace Content.Server.Cuffs.Components
}
}
if (_entMan.TryGetComponent(Owner, out HandsComponent? handsComponent))
CanStillInteract = handsComponent.SortedHands.Count() > CuffedHandCount;
else
CanStillInteract = true;
CanStillInteract = _entMan.TryGetComponent(Owner, out HandsComponent? handsComponent) && handsComponent.SortedHands.Count() > CuffedHandCount;
_entMan.EntitySysManager.GetEntitySystem<ActionBlockerSystem>().UpdateCanMove(Owner);
_sysMan.GetEntitySystem<ActionBlockerSystem>().UpdateCanMove(Owner);
var ev = new CuffedStateChangeEvent();
_entMan.EventBus.RaiseLocalEvent(Owner, ref ev, true);
UpdateAlert();