DoAfter can now raise events so you don't need to use async with it (#4253)
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@@ -85,7 +85,7 @@ namespace Content.Server.Tools.Components
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result == DoAfterStatus.Cancelled)
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return false;
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