Bump NPC melee range for steering (#12570)
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@@ -93,8 +93,11 @@ public sealed partial class NPCCombatSystem
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return;
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}
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var steering = EnsureComp<NPCSteeringComponent>(component.Owner);
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steering.Range = MathF.Max(0.2f, weapon.Range - 0.4f);
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// Gets unregistered on component shutdown.
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_steering.TryRegister(component.Owner, new EntityCoordinates(component.Target, Vector2.Zero));
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_steering.TryRegister(component.Owner, new EntityCoordinates(component.Target, Vector2.Zero), steering);
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_melee.AttemptLightAttack(component.Owner, weapon, component.Target);
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}
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}
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