Improved Health examination text (#38126)
* more health examinations * better blood * fix * tweaks * sizeable * silicon fix * tweaks * bleeding color tweaks * fix
This commit is contained in:
@@ -247,18 +247,30 @@ public sealed class BloodstreamSystem : EntitySystem
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/// </summary>
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/// </summary>
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private void OnHealthBeingExamined(Entity<BloodstreamComponent> ent, ref HealthBeingExaminedEvent args)
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private void OnHealthBeingExamined(Entity<BloodstreamComponent> ent, ref HealthBeingExaminedEvent args)
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{
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{
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// Shows profusely bleeding at half the max bleed rate.
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// Shows massively bleeding at 0.75x the max bleed rate.
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if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount / 2)
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if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.75f)
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{
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{
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args.Message.PushNewline();
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-profusely-bleeding", ("target", ent.Owner)));
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-massive-bleeding", ("target", ent.Owner)));
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}
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}
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// Shows bleeding message when bleeding, but less than profusely.
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// Shows bleeding message when bleeding above half the max rate, but less than massively.
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else if (ent.Comp.BleedAmount > 0)
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else if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.5f)
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{
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-strong-bleeding", ("target", ent.Owner)));
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}
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// Shows bleeding message when bleeding above 0.25x the max rate, but less than half the max.
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else if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.25f)
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{
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{
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args.Message.PushNewline();
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
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}
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}
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// Shows bleeding message when bleeding below 0.25x the max cap
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else if (ent.Comp.BleedAmount > 0)
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{
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-slight-bleeding", ("target", ent.Owner)));
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}
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// If the mob's blood level is below the damage threshhold, the pale message is added.
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// If the mob's blood level is below the damage threshhold, the pale message is added.
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if (GetBloodLevelPercentage(ent, ent) < ent.Comp.BloodlossThreshold)
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if (GetBloodLevelPercentage(ent, ent) < ent.Comp.BloodlossThreshold)
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@@ -1,4 +1,4 @@
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@@ -8,7 +8,7 @@ namespace Content.Shared.HealthExaminable;
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public sealed partial class HealthExaminableComponent : Component
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public sealed partial class HealthExaminableComponent : Component
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{
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{
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public List<FixedPoint2> Thresholds = new()
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public List<FixedPoint2> Thresholds = new()
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{ FixedPoint2.New(10), FixedPoint2.New(25), FixedPoint2.New(50), FixedPoint2.New(75) };
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{ FixedPoint2.New(8), FixedPoint2.New(15), FixedPoint2.New(30), FixedPoint2.New(50), FixedPoint2.New(75), FixedPoint2.New(100), FixedPoint2.New(200) };
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[DataField(required: true)]
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[DataField(required: true)]
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public HashSet<ProtoId<DamageTypePrototype>> ExaminableTypes = default!;
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public HashSet<ProtoId<DamageTypePrototype>> ExaminableTypes = default!;
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@@ -1,5 +1,7 @@
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bloodstream-component-looks-pale = [color=bisque]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BASIC($target, "look", "looks")} pale.[/color]
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bloodstream-component-looks-pale = [color=bisque]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BASIC($target, "look", "looks")} pale.[/color]
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bloodstream-component-bleeding = [color=red]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BE($target)} bleeding.[/color]
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bloodstream-component-slight-bleeding = [color=#ffa8a8]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BE($target)} dripping blood.[/color]
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bloodstream-component-profusely-bleeding = [color=crimson]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BE($target)} profusely bleeding![/color]
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bloodstream-component-bleeding = [color=#e65353]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BE($target)} bleeding.[/color]
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bloodstream-component-strong-bleeding = [color=#d10a0a]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BE($target)} profusely bleeding.[/color]
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bloodstream-component-massive-bleeding = [color=#d4003c]Blood is pouring out of { POSS-ADJ($target) } body![/color]
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bloodstream-component-wounds-cauterized = You feel your wounds painfully close!
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bloodstream-component-wounds-cauterized = You feel your wounds painfully close!
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@@ -1,26 +1,62 @@
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health-examinable-carbon-none = There are no obvious wounds to be seen.
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health-examinable-carbon-none = There are no obvious wounds to be seen.
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health-examinable-carbon-Blunt-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } minor contusions across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Slash-8 = [color=yellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } a superficial cut.[/color]
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health-examinable-carbon-Blunt-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major bruises all over { POSS-ADJ($target) } body![/color]
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health-examinable-carbon-Slash-15 = [color=yellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some small cuts.[/color]
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health-examinable-carbon-Blunt-75 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } body is completely covered in lesions![/color]
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health-examinable-carbon-Slash-30 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } a few sizeable gashes.[/color]
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health-examinable-carbon-Slash-50 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } deep gashes across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Slash-75 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } jagged, deep lacerations running across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Slash-100 = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } body looks bloody and mauled.[/color]
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health-examinable-carbon-Slash-200 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } body is completely torn to shreds![/color]
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health-examinable-carbon-Slash-10 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some minor cuts.[/color]
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health-examinable-carbon-Blunt-8 = [color=yellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } a mild bruise.[/color]
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health-examinable-carbon-Slash-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } lacerations across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Blunt-15 = [color=yellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some bruises.[/color]
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health-examinable-carbon-Slash-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major gashes all over { POSS-ADJ($target) } body![/color]
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health-examinable-carbon-Blunt-30 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-BE($target) } beaten up.[/color]
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health-examinable-carbon-Slash-75 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } body is completely mauled![/color]
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health-examinable-carbon-Blunt-50 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-BE($target) } badly beaten up.[/color]
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health-examinable-carbon-Blunt-75 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major blunt trauma across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Blunt-100 = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } body is disfigured and extensively beaten.[/color]
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health-examinable-carbon-Blunt-200 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } body is absolutely smashed to a pulp![/color]
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health-examinable-carbon-Piercing-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } deep wounds all over { POSS-ADJ($target) } body![/color]
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health-examinable-carbon-Piercing-8 = [color=yellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } a minor puncture wound.[/color]
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health-examinable-carbon-Piercing-15 = [color=yellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some puncture wounds.[/color]
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health-examinable-carbon-Piercing-30 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } multiple deep puncture wounds.[/color]
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health-examinable-carbon-Piercing-50 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major deep punctures across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Piercing-75 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } extensive, deep ragged tears across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Piercing-100 = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } body is completely covered in massive, gaping holes.[/color]
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health-examinable-carbon-Piercing-200 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } body looks torn apart![/color]
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health-examinable-carbon-Heat-25 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } minor burns across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Asphyxiation-30 = [color=lightblue]{ CAPITALIZE(POSS-ADJ($target)) } lips are turning blue.[/color]
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health-examinable-carbon-Heat-50 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major burns across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Asphyxiation-75 = [color=lightblue]{ CAPITALIZE(POSS-ADJ($target)) } face is turning blue.[/color]
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health-examinable-carbon-Heat-75 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } severe third-degree burns across { POSS-ADJ($target) } body![/color]
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health-examinable-carbon-Shock-50 = [color=lightgoldenrodyellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } electrical shock marks across { POSS-ADJ($target) } body![/color]
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health-examinable-carbon-Heat-8 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } a superficial burn.[/color]
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health-examinable-carbon-Heat-15 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } a few first-degree burns.[/color]
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health-examinable-carbon-Heat-30 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some second-degree burns.[/color]
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health-examinable-carbon-Heat-50 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-BE($target) } covered in second-degree burns.[/color]
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health-examinable-carbon-Heat-75 = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } body is covered in severe third-degree burns.[/color]
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health-examinable-carbon-Heat-100 = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } body is extensively covered in fourth-degree burns.[/color]
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health-examinable-carbon-Heat-200 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } body is completely burnt to a crisp![/color]
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health-examinable-carbon-Cold-25 = [color=lightblue]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } minor frostbite across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Shock-15 = [color=lightgoldenrodyellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } mild charring on { POSS-ADJ($target) } skin.[/color]
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health-examinable-carbon-Cold-50 = [color=lightblue]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major frostbite across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Shock-30 = [color=lightgoldenrodyellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } charring across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Cold-75 = [color=lightblue]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } severe third-degree frostbite across { POSS-ADJ($target) } body![/color]
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health-examinable-carbon-Shock-50 = [color=lightgoldenrodyellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } serious charring across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Shock-75 = [color=lightgoldenrodyellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } massive, charred wounds across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Shock-100 = [color=lightgoldenrodyellow]{ CAPITALIZE(POSS-ADJ($target)) } body has extreme electrical burns across it![/color]
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health-examinable-carbon-Shock-200 = [color=lightgoldenrodyellow]{ CAPITALIZE(POSS-ADJ($target)) } body is completely fried![/color]
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health-examinable-carbon-Caustic-25 = [color=yellowgreen]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } minor chemical burns.[/color]
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health-examinable-carbon-Cold-8 = [color=lightblue]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } mild frostbite at the tips of { POSS-ADJ($target) } fingers.[/color]
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health-examinable-carbon-Caustic-50 = [color=yellowgreen]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } chemical burns across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Cold-15 = [color=lightblue]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } first-degree frostbite at the ends of { POSS-ADJ($target) } extremities.[/color]
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health-examinable-carbon-Caustic-75 = [color=yellowgreen]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } severe chemical burns all over { POSS-ADJ($target) } body![/color]
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health-examinable-carbon-Cold-30 = [color=lightblue]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } second-degree frostbite on { POSS-ADJ($target) } extremities.[/color]
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health-examinable-carbon-Cold-50 = [color=lightblue]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major third-degree frostbite on { POSS-ADJ($target) } extremities.[/color]
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health-examinable-carbon-Cold-75 = [color=lightblue]{ CAPITALIZE(POSS-ADJ($target)) } limbs are dark, cold and necrotic.[/color]
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health-examinable-carbon-Cold-100 = [color=lightblue]{ CAPITALIZE(POSS-ADJ($target)) } body is covered in extensive fourth-degree frostbite.[/color]
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health-examinable-carbon-Cold-200 = [color=lightblue]{ CAPITALIZE(POSS-ADJ($target)) } body is frozen rock solid![/color]
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health-examinable-carbon-Caustic-8 = [color=yellowgreen]{ CAPITALIZE(POSS-ADJ($target)) } skin looks slightly discolored.[/color]
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health-examinable-carbon-Caustic-15 = [color=yellowgreen]{ CAPITALIZE(POSS-ADJ($target)) } skin looks irritated and bleached.[/color]
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health-examinable-carbon-Caustic-30 = [color=yellowgreen]{ CAPITALIZE(POSS-ADJ($target)) } skin is inflamed and beginning to shed.[/color]
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health-examinable-carbon-Caustic-50 = [color=yellowgreen]{ CAPITALIZE(POSS-ADJ($target)) } skin is burnt and peeling off in large chunks.[/color]
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health-examinable-carbon-Caustic-75 = [color=yellowgreen]{ CAPITALIZE(POSS-ADJ($target)) } skin is severely burnt and is sloughing off.[/color]
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health-examinable-carbon-Caustic-100 = [color=yellowgreen]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } extreme chemical burns across { POSS-ADJ($target) } body.[/color]
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health-examinable-carbon-Caustic-200 = [color=yellowgreen]Most of { POSS-ADJ($target) } body is completely melted![/color]
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health-examinable-carbon-Radiation-50 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } skin has formed large blisters.[/color]
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health-examinable-carbon-Radiation-100 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } skin is covered in lesions and is peeling off in chunks.[/color]
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@@ -1,17 +1,17 @@
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health-examinable-silicon-none = There is no obvious damage to be seen.
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health-examinable-silicon-none = There is no obvious damage to be seen.
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health-examinable-silicon-Blunt-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } minor dents on { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Blunt-15 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } minor dents on { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Blunt-50 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is severely dented![/color]
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health-examinable-silicon-Blunt-50 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is severely dented![/color]
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health-examinable-silicon-Blunt-75 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is almost completely caved in![/color]
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health-examinable-silicon-Blunt-100 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is almost completely caved in![/color]
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health-examinable-silicon-Slash-10 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some minor scratches.[/color]
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health-examinable-silicon-Slash-8 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } some minor scratches.[/color]
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health-examinable-silicon-Slash-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } significant scratches on { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Slash-30 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } significant scratches on { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Slash-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major gashes across { POSS-ADJ($target) } plating![/color]
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health-examinable-silicon-Slash-75 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } major gashes across { POSS-ADJ($target) } plating![/color]
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health-examinable-silicon-Slash-75 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is torn up![/color]
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health-examinable-silicon-Slash-100 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassis is torn up![/color]
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health-examinable-silicon-Piercing-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } large holes all over { POSS-ADJ($target) } chassis![/color]
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health-examinable-silicon-Piercing-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } large holes all over { POSS-ADJ($target) } chassis![/color]
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health-examinable-silicon-Heat-25 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } superficial burns across { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Heat-15 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } superficial burns across { POSS-ADJ($target) } chassis.[/color]
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health-examinable-silicon-Heat-50 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } chassis is significantly charred.[/color]
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health-examinable-silicon-Heat-50 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } chassis is significantly charred.[/color]
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health-examinable-silicon-Heat-75 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } chassis is partially melted![/color]
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health-examinable-silicon-Heat-75 = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } chassis is partially melted![/color]
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@@ -107,6 +107,8 @@
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- Shock
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- Shock
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- Cold
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- Cold
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- Caustic
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- Caustic
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- Asphyxiation
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- Radiation
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- type: DamageOnHighSpeedImpact
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- type: DamageOnHighSpeedImpact
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damage:
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damage:
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types:
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types:
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Reference in New Issue
Block a user