Improved Health examination text (#38126)
* more health examinations * better blood * fix * tweaks * sizeable * silicon fix * tweaks * bleeding color tweaks * fix
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@@ -247,18 +247,30 @@ public sealed class BloodstreamSystem : EntitySystem
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/// </summary>
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private void OnHealthBeingExamined(Entity<BloodstreamComponent> ent, ref HealthBeingExaminedEvent args)
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{
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// Shows profusely bleeding at half the max bleed rate.
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if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount / 2)
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// Shows massively bleeding at 0.75x the max bleed rate.
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if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.75f)
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{
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-profusely-bleeding", ("target", ent.Owner)));
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-massive-bleeding", ("target", ent.Owner)));
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}
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// Shows bleeding message when bleeding, but less than profusely.
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else if (ent.Comp.BleedAmount > 0)
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// Shows bleeding message when bleeding above half the max rate, but less than massively.
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else if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.5f)
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{
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-strong-bleeding", ("target", ent.Owner)));
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}
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// Shows bleeding message when bleeding above 0.25x the max rate, but less than half the max.
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else if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.25f)
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{
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
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}
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// Shows bleeding message when bleeding below 0.25x the max cap
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else if (ent.Comp.BleedAmount > 0)
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{
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args.Message.PushNewline();
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-slight-bleeding", ("target", ent.Owner)));
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}
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// If the mob's blood level is below the damage threshhold, the pale message is added.
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if (GetBloodLevelPercentage(ent, ent) < ent.Comp.BloodlossThreshold)
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