fix other benchmarks
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@@ -9,13 +9,14 @@ using Content.IntegrationTests.Pair;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Doors.Components;
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using Content.Shared.Item;
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using Robust.Server.GameObjects;
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using Robust.Shared;
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using Robust.Shared.Analyzers;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Benchmarks;
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@@ -32,7 +33,6 @@ public class ComponentQueryBenchmark
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private TestPair _pair = default!;
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private IEntityManager _entMan = default!;
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private MapId _mapId = new(10);
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private EntityQuery<ItemComponent> _itemQuery;
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private EntityQuery<ClothingComponent> _clothingQuery;
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private EntityQuery<MapComponent> _mapQuery;
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@@ -54,10 +54,10 @@ public class ComponentQueryBenchmark
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_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
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_pair.Server.WaitPost(() =>
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{
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var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
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if (!success)
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var map = new ResPath(Map);
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var opts = DeserializationOptions.Default with {InitializeMaps = true};
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if (!_entMan.System<MapLoaderSystem>().TryLoadMap(map, out _, out _, opts))
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throw new Exception("Map load failed");
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_pair.Server.MapMan.DoMapInitialize(_mapId);
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}).GetAwaiter().GetResult();
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_items = new EntityUid[_entMan.Count<ItemComponent>()];
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@@ -7,13 +7,15 @@ using Content.IntegrationTests;
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using Content.IntegrationTests.Pair;
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using Content.Server.Mind;
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using Content.Server.Warps;
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using Robust.Server.GameObjects;
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using Robust.Shared;
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using Robust.Shared.Analyzers;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Benchmarks;
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@@ -34,7 +36,6 @@ public class PvsBenchmark
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private TestPair _pair = default!;
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private IEntityManager _entMan = default!;
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private MapId _mapId = new(10);
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private ICommonSession[] _players = default!;
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private EntityCoordinates[] _spawns = default!;
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public int _cycleOffset = 0;
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@@ -65,10 +66,10 @@ public class PvsBenchmark
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_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
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await _pair.Server.WaitPost(() =>
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{
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var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
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if (!success)
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var path = new ResPath(Map);
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var opts = DeserializationOptions.Default with {InitializeMaps = true};
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if (!_entMan.System<MapLoaderSystem>().TryLoadMap(path, out _, out _, opts))
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throw new Exception("Map load failed");
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_pair.Server.MapMan.DoMapInitialize(_mapId);
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});
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// Get list of ghost warp positions
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