This commit is contained in:
Pieter-Jan Briers
2018-11-30 21:54:30 +01:00
committed by GitHub
parent 0230323563
commit ef3007a603
12 changed files with 714 additions and 10 deletions

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using System;
using System.Collections.Generic;
using System.Globalization;
using Nett;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.Primitives;
using SS14.Client.Utility;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.Noise;
using BlendFactor = SS14.Shared.Maths.Color.BlendFactor;
namespace Content.Client.Parallax
{
public class ParallaxGenerator
{
private readonly List<Layer> Layers = new List<Layer>();
public static Image<Rgba32> GenerateParallax(TomlTable config, Size size)
{
Logger.DebugS("parallax", "Generating parallax!");
var generator = new ParallaxGenerator();
generator._loadConfig(config);
var image = new Image<Rgba32>(Configuration.Default, size.Width, size.Height, Rgba32.Black);
var count = 0;
foreach (var layer in generator.Layers)
{
layer.Apply(image);
Logger.DebugS("parallax", "Layer {0} done!", count++);
}
return image;
}
private void _loadConfig(TomlTable config)
{
foreach (var layerArray in config.Get<TomlTableArray>("layers").Items)
{
var layer = layerArray.Get<TomlTable>();
switch (layer.Get<string>("type"))
{
case "noise":
var layerNoise = new LayerNoise(layer);
Layers.Add(layerNoise);
break;
case "points":
var layerPoint = new LayerPoints(layer);
Layers.Add(layerPoint);
break;
default:
throw new NotSupportedException();
}
}
}
private abstract class Layer
{
public abstract void Apply(Image<Rgba32> bitmap);
}
private class LayerNoise : Layer
{
private readonly Color InnerColor = Color.White;
private readonly Color OuterColor = Color.Black;
private readonly NoiseGenerator.NoiseType NoiseType = NoiseGenerator.NoiseType.Fbm;
private readonly uint Seed = 1234;
private readonly double Persistence = 0.5;
private readonly double Lacunarity = Math.PI * 2 / 3;
private readonly double Frequency = 1;
private readonly uint Octaves = 3;
private readonly double Threshold;
private readonly double Power = 1;
private readonly BlendFactor SrcFactor = BlendFactor.One;
private readonly BlendFactor DstFactor = BlendFactor.One;
public LayerNoise(TomlTable table)
{
if (table.TryGetValue("innercolor", out var tomlObject))
{
InnerColor = Color.FromHex(tomlObject.Get<string>());
}
if (table.TryGetValue("outercolor", out tomlObject))
{
OuterColor = Color.FromHex(tomlObject.Get<string>());
}
if (table.TryGetValue("seed", out tomlObject))
{
Seed = (uint) tomlObject.Get<int>();
}
if (table.TryGetValue("persistence", out tomlObject))
{
Persistence = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("lacunarity", out tomlObject))
{
Lacunarity = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("frequency", out tomlObject))
{
Frequency = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("octaves", out tomlObject))
{
Octaves = (uint) tomlObject.Get<int>();
}
if (table.TryGetValue("threshold", out tomlObject))
{
Threshold = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("sourcefactor", out tomlObject))
{
SrcFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
}
if (table.TryGetValue("destfactor", out tomlObject))
{
DstFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
}
if (table.TryGetValue("power", out tomlObject))
{
Power = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("noise_type", out tomlObject))
{
switch (tomlObject.Get<string>())
{
case "fbm":
NoiseType = NoiseGenerator.NoiseType.Fbm;
break;
case "ridged":
NoiseType = NoiseGenerator.NoiseType.Ridged;
break;
default:
throw new InvalidOperationException();
}
}
}
public override void Apply(Image<Rgba32> bitmap)
{
var noise = new NoiseGenerator(NoiseType);
noise.SetSeed(Seed);
noise.SetFrequency(Frequency);
noise.SetPersistence(Persistence);
noise.SetLacunarity(Lacunarity);
noise.SetOctaves(Octaves);
noise.SetPeriodX(bitmap.Width);
noise.SetPeriodY(bitmap.Height);
var threshVal = 1 / (1 - Threshold);
var powFactor = 1 / Power;
for (var x = 0; x < bitmap.Width; x++)
{
for (var y = 0; y < bitmap.Height; y++)
{
// Do noise calculations.
var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
// Threshold
noiseVal = Math.Max(0, noiseVal - Threshold);
noiseVal *= threshVal;
noiseVal = Math.Pow(noiseVal, powFactor);
// Get colors based on noise values.
var srcColor = Color.InterpolateBetween(InnerColor, OuterColor, (float) noiseVal)
.WithAlpha((float) noiseVal);
// Apply blending factors & write back.
var dstColor = bitmap[x, y].ConvertImgSharp();
bitmap[x, y] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
}
}
}
}
private class LayerPoints : Layer
{
private readonly int Seed = 1234;
private readonly int PointCount = 100;
private readonly Color CloseColor = Color.White;
private readonly Color FarColor = Color.Black;
private readonly BlendFactor SrcFactor = BlendFactor.One;
private readonly BlendFactor DstFactor = BlendFactor.One;
// Noise mask stuff.
private readonly bool Masked;
private readonly NoiseGenerator.NoiseType MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
private readonly uint MaskSeed = 1234;
private readonly double MaskPersistence = 0.5;
private readonly double MaskLacunarity = Math.PI * 2 / 3;
private readonly double MaskFrequency = 1;
private readonly uint MaskOctaves = 3;
private readonly double MaskThreshold;
private readonly int PointSize = 1;
private readonly double MaskPower = 1;
public LayerPoints(TomlTable table)
{
if (table.TryGetValue("seed", out var tomlObject))
{
Seed = tomlObject.Get<int>();
}
if (table.TryGetValue("count", out tomlObject))
{
PointCount = tomlObject.Get<int>();
}
if (table.TryGetValue("sourcefactor", out tomlObject))
{
SrcFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
}
if (table.TryGetValue("destfactor", out tomlObject))
{
DstFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
}
if (table.TryGetValue("farcolor", out tomlObject))
{
FarColor = Color.FromHex(tomlObject.Get<string>());
}
if (table.TryGetValue("closecolor", out tomlObject))
{
CloseColor = Color.FromHex(tomlObject.Get<string>());
}
if (table.TryGetValue("pointsize", out tomlObject))
{
PointSize = tomlObject.Get<int>();
}
// Noise mask stuff.
if (table.TryGetValue("mask", out tomlObject))
{
Masked = tomlObject.Get<bool>();
}
if (table.TryGetValue("maskseed", out tomlObject))
{
MaskSeed = (uint) tomlObject.Get<int>();
}
if (table.TryGetValue("maskpersistence", out tomlObject))
{
MaskPersistence = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("masklacunarity", out tomlObject))
{
MaskLacunarity = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("maskfrequency", out tomlObject))
{
MaskFrequency = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("maskoctaves", out tomlObject))
{
MaskOctaves = (uint) tomlObject.Get<int>();
}
if (table.TryGetValue("maskthreshold", out tomlObject))
{
MaskThreshold = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
if (table.TryGetValue("masknoise_type", out tomlObject))
{
switch (tomlObject.Get<string>())
{
case "fbm":
MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
break;
case "ridged":
MaskNoiseType = NoiseGenerator.NoiseType.Ridged;
break;
default:
throw new InvalidOperationException();
}
}
if (table.TryGetValue("maskpower", out tomlObject))
{
MaskPower = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
}
}
public override void Apply(Image<Rgba32> bitmap)
{
// Temporary buffer so we don't mess up blending.
var buffer = new Image<Rgba32>(Configuration.Default, bitmap.Width, bitmap.Height, Rgba32.Black);
if (Masked)
{
GenPointsMasked(buffer);
}
else
{
GenPoints(buffer);
}
for (var x = 0; x < bitmap.Width; x++)
{
for (var y = 0; y < bitmap.Height; y++)
{
var dstColor = bitmap[x, y].ConvertImgSharp();
var srcColor = buffer[x, y].ConvertImgSharp();
bitmap[x, y] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
}
}
}
private void GenPoints(Image<Rgba32> buffer)
{
var o = PointSize - 1;
var random = new Random(Seed);
for (var i = 0; i < PointCount; i++)
{
var relX = random.NextDouble();
var relY = random.NextDouble();
var x = (int) (relX * buffer.Width);
var y = (int) (relY * buffer.Height);
var dist = random.NextDouble();
for (var ox = x - o; ox <= x + o; ox++)
{
for (var oy = y - o; oy <= y + o; oy++)
{
var color = Color.InterpolateBetween(FarColor, CloseColor, (float) dist).ConvertImgSharp();
buffer[MathHelper.Mod(ox, buffer.Width), MathHelper.Mod(oy, buffer.Width)] = color;
}
}
}
}
void GenPointsMasked(Image<Rgba32> buffer)
{
var o = PointSize - 1;
var random = new Random(Seed);
var noise = new NoiseGenerator(MaskNoiseType);
noise.SetSeed(MaskSeed);
noise.SetFrequency(MaskFrequency);
noise.SetPersistence(MaskPersistence);
noise.SetLacunarity(MaskLacunarity);
noise.SetOctaves(MaskOctaves);
noise.SetPeriodX(buffer.Width);
noise.SetPeriodY(buffer.Height);
var threshVal = 1 / (1 - MaskThreshold);
var powFactor = 1 / MaskPower;
const int maxPointAttemptCount = 9999;
var pointAttemptCount = 0;
for (var i = 0; i < PointCount; i++)
{
var relX = random.NextDouble();
var relY = random.NextDouble();
var x = (int) (relX * buffer.Width);
var y = (int) (relY * buffer.Height);
// Grab noise at this point.
var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
// Threshold
noiseVal = Math.Max(0, noiseVal - MaskThreshold);
noiseVal *= threshVal;
noiseVal = Math.Pow(noiseVal, powFactor);
var randomThresh = random.NextDouble();
if (randomThresh > noiseVal)
{
if (++pointAttemptCount <= maxPointAttemptCount)
{
i--;
}
continue;
}
var dist = random.NextDouble();
for (var ox = x - o; ox <= x + o; ox++)
{
for (var oy = y - o; oy <= y + o; oy++)
{
var color = Color.InterpolateBetween(FarColor, CloseColor, (float) dist).ConvertImgSharp();
buffer[MathHelper.Mod(ox, buffer.Width), MathHelper.Mod(oy, buffer.Height)] = color;
}
}
}
}
}
}
}

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using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using Content.Client.Interfaces.Parallax;
using ICSharpCode.SharpZipLib.Checksum;
using Nett;
using SixLabors.ImageSharp;
using SixLabors.Primitives;
using SS14.Client.Graphics;
using SS14.Client.Interfaces.ResourceManagement;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Utility;
namespace Content.Client.Parallax
{
public class ParallaxManager : IParallaxManager
{
#pragma warning disable 649
[Dependency] private readonly IResourceCache _resourceCache;
#pragma warning restore 649
private static readonly ResourcePath ParallaxConfigPath = new ResourcePath("/parallax_config.toml");
// Both of these below are in the user directory.
private static readonly ResourcePath ParallaxPath = new ResourcePath("/parallax_cache.png");
private static readonly ResourcePath ParallaxConfigCrcPath = new ResourcePath("/parallax_config_crc");
public event Action<Texture> OnTextureLoaded;
public Texture ParallaxTexture { get; private set; }
public async void LoadParallax()
{
MemoryStream configStream = null;
long crcValue;
TomlTable table;
try
{
// Load normal config into memory
if (!_resourceCache.TryContentFileRead(ParallaxConfigPath, out configStream))
{
Logger.ErrorS("parallax", "Parallax config not found.");
return;
}
// Calculate CRC32 of the config file.
var crc = new Crc32();
crc.Update(configStream.ToArray());
crcValue = crc.Value;
// See if we we have a previous CRC stored.
if (_resourceCache.UserData.Exists(ParallaxConfigCrcPath))
{
bool match;
using (var data = _resourceCache.UserData.Open(ParallaxConfigCrcPath, FileMode.Open))
using (var binaryReader = new BinaryReader(data))
{
match = binaryReader.ReadInt64() == crcValue;
}
// If the previous CRC matches, just load the old texture.
if (match)
{
using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Open))
{
ParallaxTexture = Texture.LoadFromPNGStream(stream);
}
OnTextureLoaded?.Invoke(ParallaxTexture);
return;
}
}
// Well turns out the CRC does not match so the config changed.
// Read the new config and get rid of the config memory stream.
using (var reader = new StreamReader(configStream, Encoding.UTF8))
{
table = Toml.ReadString(reader.ReadToEnd());
}
}
finally
{
configStream?.Dispose();
}
// Generate the parallax in the thread pool.
var image = await Task.Run(() => ParallaxGenerator.GenerateParallax(table, new Size(1920, 1080)));
// And load it in the main thread for safety reasons.
ParallaxTexture = Texture.LoadFromImage(image);
// Store it and CRC so further game starts don't need to regenerate it.
using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Create))
{
image.SaveAsPng(stream);
}
using (var stream = _resourceCache.UserData.Open(ParallaxConfigCrcPath, FileMode.Create))
using (var writer = new BinaryWriter(stream))
{
writer.Write(crcValue);
}
OnTextureLoaded?.Invoke(ParallaxTexture);
}
}
}

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using Content.Client.Interfaces.Parallax;
using SS14.Client.Graphics;
using SS14.Client.Graphics.Drawing;
using SS14.Client.Graphics.Overlays;
using SS14.Client.Graphics.Shaders;
using SS14.Client.Interfaces.Graphics.ClientEye;
using SS14.Client.Interfaces.Graphics.Overlays;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using SS14.Shared.Prototypes;
namespace Content.Client.Parallax
{
public class ParallaxOverlay : Overlay
{
#pragma warning disable 649
[Dependency] private readonly IParallaxManager _parallaxManager;
[Dependency] private readonly IEyeManager _eyeManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
public override bool AlwaysDirty => true;
private const float Slowness = 0.5f;
private Texture _parallaxTexture;
public override OverlaySpace Space => OverlaySpace.ScreenSpaceBelowWorld;
public ParallaxOverlay() : base(nameof(ParallaxOverlay))
{
IoCManager.InjectDependencies(this);
Shader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
if (_parallaxManager.ParallaxTexture == null)
{
_parallaxManager.OnTextureLoaded += texture => _parallaxTexture = texture;
}
else
{
_parallaxTexture = _parallaxManager.ParallaxTexture;
}
}
protected override void Draw(DrawingHandle handle)
{
if (_parallaxTexture == null)
{
return;
}
var (sizeX, sizeY) = _parallaxTexture.Size;
var (posX, posY) = _eyeManager.ScreenToWorld(Vector2.Zero).ToWorld().Position;
var (ox, oy) = (Vector2i) new Vector2(-posX / Slowness, posY / Slowness);
ox = MathHelper.Mod(ox, sizeX);
oy = MathHelper.Mod(oy, sizeY);
handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy));
handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy));
handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy - sizeY));
handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy - sizeY));
}
}
}