Parallax (#131)
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417
Content.Client/Parallax/ParallaxGenerator.cs
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417
Content.Client/Parallax/ParallaxGenerator.cs
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Nett;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.Primitives;
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using SS14.Client.Utility;
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using SS14.Shared.Log;
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using SS14.Shared.Maths;
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using SS14.Shared.Noise;
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using BlendFactor = SS14.Shared.Maths.Color.BlendFactor;
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namespace Content.Client.Parallax
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{
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public class ParallaxGenerator
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{
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private readonly List<Layer> Layers = new List<Layer>();
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public static Image<Rgba32> GenerateParallax(TomlTable config, Size size)
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{
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Logger.DebugS("parallax", "Generating parallax!");
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var generator = new ParallaxGenerator();
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generator._loadConfig(config);
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var image = new Image<Rgba32>(Configuration.Default, size.Width, size.Height, Rgba32.Black);
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var count = 0;
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foreach (var layer in generator.Layers)
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{
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layer.Apply(image);
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Logger.DebugS("parallax", "Layer {0} done!", count++);
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}
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return image;
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}
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private void _loadConfig(TomlTable config)
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{
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foreach (var layerArray in config.Get<TomlTableArray>("layers").Items)
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{
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var layer = layerArray.Get<TomlTable>();
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switch (layer.Get<string>("type"))
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{
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case "noise":
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var layerNoise = new LayerNoise(layer);
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Layers.Add(layerNoise);
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break;
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case "points":
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var layerPoint = new LayerPoints(layer);
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Layers.Add(layerPoint);
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break;
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default:
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throw new NotSupportedException();
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}
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}
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}
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private abstract class Layer
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{
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public abstract void Apply(Image<Rgba32> bitmap);
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}
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private class LayerNoise : Layer
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{
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private readonly Color InnerColor = Color.White;
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private readonly Color OuterColor = Color.Black;
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private readonly NoiseGenerator.NoiseType NoiseType = NoiseGenerator.NoiseType.Fbm;
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private readonly uint Seed = 1234;
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private readonly double Persistence = 0.5;
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private readonly double Lacunarity = Math.PI * 2 / 3;
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private readonly double Frequency = 1;
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private readonly uint Octaves = 3;
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private readonly double Threshold;
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private readonly double Power = 1;
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private readonly BlendFactor SrcFactor = BlendFactor.One;
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private readonly BlendFactor DstFactor = BlendFactor.One;
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public LayerNoise(TomlTable table)
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{
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if (table.TryGetValue("innercolor", out var tomlObject))
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{
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InnerColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("outercolor", out tomlObject))
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{
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OuterColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("seed", out tomlObject))
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{
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Seed = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("persistence", out tomlObject))
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{
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Persistence = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("lacunarity", out tomlObject))
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{
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Lacunarity = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("frequency", out tomlObject))
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{
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Frequency = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("octaves", out tomlObject))
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{
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Octaves = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("threshold", out tomlObject))
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{
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Threshold = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("sourcefactor", out tomlObject))
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{
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SrcFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("destfactor", out tomlObject))
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{
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DstFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("power", out tomlObject))
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{
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Power = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("noise_type", out tomlObject))
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{
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switch (tomlObject.Get<string>())
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{
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case "fbm":
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NoiseType = NoiseGenerator.NoiseType.Fbm;
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break;
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case "ridged":
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NoiseType = NoiseGenerator.NoiseType.Ridged;
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break;
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default:
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throw new InvalidOperationException();
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}
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}
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}
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public override void Apply(Image<Rgba32> bitmap)
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{
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var noise = new NoiseGenerator(NoiseType);
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noise.SetSeed(Seed);
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noise.SetFrequency(Frequency);
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noise.SetPersistence(Persistence);
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noise.SetLacunarity(Lacunarity);
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noise.SetOctaves(Octaves);
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noise.SetPeriodX(bitmap.Width);
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noise.SetPeriodY(bitmap.Height);
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var threshVal = 1 / (1 - Threshold);
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var powFactor = 1 / Power;
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for (var x = 0; x < bitmap.Width; x++)
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{
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for (var y = 0; y < bitmap.Height; y++)
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{
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// Do noise calculations.
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var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
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// Threshold
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noiseVal = Math.Max(0, noiseVal - Threshold);
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noiseVal *= threshVal;
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noiseVal = Math.Pow(noiseVal, powFactor);
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// Get colors based on noise values.
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var srcColor = Color.InterpolateBetween(InnerColor, OuterColor, (float) noiseVal)
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.WithAlpha((float) noiseVal);
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// Apply blending factors & write back.
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var dstColor = bitmap[x, y].ConvertImgSharp();
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bitmap[x, y] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
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}
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}
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}
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}
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private class LayerPoints : Layer
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{
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private readonly int Seed = 1234;
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private readonly int PointCount = 100;
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private readonly Color CloseColor = Color.White;
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private readonly Color FarColor = Color.Black;
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private readonly BlendFactor SrcFactor = BlendFactor.One;
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private readonly BlendFactor DstFactor = BlendFactor.One;
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// Noise mask stuff.
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private readonly bool Masked;
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private readonly NoiseGenerator.NoiseType MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
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private readonly uint MaskSeed = 1234;
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private readonly double MaskPersistence = 0.5;
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private readonly double MaskLacunarity = Math.PI * 2 / 3;
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private readonly double MaskFrequency = 1;
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private readonly uint MaskOctaves = 3;
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private readonly double MaskThreshold;
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private readonly int PointSize = 1;
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private readonly double MaskPower = 1;
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public LayerPoints(TomlTable table)
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{
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if (table.TryGetValue("seed", out var tomlObject))
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{
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Seed = tomlObject.Get<int>();
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}
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if (table.TryGetValue("count", out tomlObject))
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{
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PointCount = tomlObject.Get<int>();
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}
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if (table.TryGetValue("sourcefactor", out tomlObject))
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{
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SrcFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("destfactor", out tomlObject))
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{
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DstFactor = (BlendFactor) Enum.Parse(typeof(BlendFactor), tomlObject.Get<string>());
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}
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if (table.TryGetValue("farcolor", out tomlObject))
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{
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FarColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("closecolor", out tomlObject))
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{
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CloseColor = Color.FromHex(tomlObject.Get<string>());
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}
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if (table.TryGetValue("pointsize", out tomlObject))
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{
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PointSize = tomlObject.Get<int>();
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}
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// Noise mask stuff.
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if (table.TryGetValue("mask", out tomlObject))
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{
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Masked = tomlObject.Get<bool>();
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}
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if (table.TryGetValue("maskseed", out tomlObject))
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{
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MaskSeed = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("maskpersistence", out tomlObject))
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{
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MaskPersistence = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("masklacunarity", out tomlObject))
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{
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MaskLacunarity = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("maskfrequency", out tomlObject))
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{
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MaskFrequency = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("maskoctaves", out tomlObject))
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{
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MaskOctaves = (uint) tomlObject.Get<int>();
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}
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if (table.TryGetValue("maskthreshold", out tomlObject))
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{
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MaskThreshold = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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if (table.TryGetValue("masknoise_type", out tomlObject))
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{
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switch (tomlObject.Get<string>())
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{
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case "fbm":
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MaskNoiseType = NoiseGenerator.NoiseType.Fbm;
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break;
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case "ridged":
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MaskNoiseType = NoiseGenerator.NoiseType.Ridged;
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break;
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default:
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throw new InvalidOperationException();
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}
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}
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if (table.TryGetValue("maskpower", out tomlObject))
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{
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MaskPower = double.Parse(tomlObject.Get<string>(), CultureInfo.InvariantCulture);
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}
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}
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public override void Apply(Image<Rgba32> bitmap)
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{
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// Temporary buffer so we don't mess up blending.
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var buffer = new Image<Rgba32>(Configuration.Default, bitmap.Width, bitmap.Height, Rgba32.Black);
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if (Masked)
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{
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GenPointsMasked(buffer);
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}
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else
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{
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GenPoints(buffer);
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}
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for (var x = 0; x < bitmap.Width; x++)
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{
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for (var y = 0; y < bitmap.Height; y++)
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{
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var dstColor = bitmap[x, y].ConvertImgSharp();
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var srcColor = buffer[x, y].ConvertImgSharp();
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bitmap[x, y] = Color.Blend(dstColor, srcColor, DstFactor, SrcFactor).ConvertImgSharp();
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}
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}
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}
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private void GenPoints(Image<Rgba32> buffer)
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{
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var o = PointSize - 1;
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var random = new Random(Seed);
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for (var i = 0; i < PointCount; i++)
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{
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var relX = random.NextDouble();
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var relY = random.NextDouble();
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var x = (int) (relX * buffer.Width);
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var y = (int) (relY * buffer.Height);
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var dist = random.NextDouble();
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for (var ox = x - o; ox <= x + o; ox++)
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{
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for (var oy = y - o; oy <= y + o; oy++)
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{
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var color = Color.InterpolateBetween(FarColor, CloseColor, (float) dist).ConvertImgSharp();
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buffer[MathHelper.Mod(ox, buffer.Width), MathHelper.Mod(oy, buffer.Width)] = color;
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}
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}
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}
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}
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void GenPointsMasked(Image<Rgba32> buffer)
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{
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var o = PointSize - 1;
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var random = new Random(Seed);
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var noise = new NoiseGenerator(MaskNoiseType);
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noise.SetSeed(MaskSeed);
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noise.SetFrequency(MaskFrequency);
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noise.SetPersistence(MaskPersistence);
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noise.SetLacunarity(MaskLacunarity);
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noise.SetOctaves(MaskOctaves);
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noise.SetPeriodX(buffer.Width);
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noise.SetPeriodY(buffer.Height);
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var threshVal = 1 / (1 - MaskThreshold);
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var powFactor = 1 / MaskPower;
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const int maxPointAttemptCount = 9999;
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var pointAttemptCount = 0;
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for (var i = 0; i < PointCount; i++)
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{
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var relX = random.NextDouble();
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var relY = random.NextDouble();
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var x = (int) (relX * buffer.Width);
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var y = (int) (relY * buffer.Height);
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// Grab noise at this point.
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var noiseVal = Math.Min(1, Math.Max(0, (noise.GetNoiseTiled(x, y) + 1) / 2));
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// Threshold
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noiseVal = Math.Max(0, noiseVal - MaskThreshold);
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noiseVal *= threshVal;
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noiseVal = Math.Pow(noiseVal, powFactor);
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var randomThresh = random.NextDouble();
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if (randomThresh > noiseVal)
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{
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if (++pointAttemptCount <= maxPointAttemptCount)
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{
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i--;
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}
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continue;
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}
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var dist = random.NextDouble();
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for (var ox = x - o; ox <= x + o; ox++)
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{
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for (var oy = y - o; oy <= y + o; oy++)
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{
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var color = Color.InterpolateBetween(FarColor, CloseColor, (float) dist).ConvertImgSharp();
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buffer[MathHelper.Mod(ox, buffer.Width), MathHelper.Mod(oy, buffer.Height)] = color;
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}
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}
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}
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}
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}
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}
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}
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107
Content.Client/Parallax/ParallaxManager.cs
Normal file
107
Content.Client/Parallax/ParallaxManager.cs
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@@ -0,0 +1,107 @@
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using System;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Client.Interfaces.Parallax;
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using ICSharpCode.SharpZipLib.Checksum;
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using Nett;
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using SixLabors.ImageSharp;
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using SixLabors.Primitives;
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using SS14.Client.Graphics;
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using SS14.Client.Interfaces.ResourceManagement;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Utility;
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namespace Content.Client.Parallax
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{
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public class ParallaxManager : IParallaxManager
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{
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#pragma warning disable 649
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[Dependency] private readonly IResourceCache _resourceCache;
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#pragma warning restore 649
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private static readonly ResourcePath ParallaxConfigPath = new ResourcePath("/parallax_config.toml");
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// Both of these below are in the user directory.
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private static readonly ResourcePath ParallaxPath = new ResourcePath("/parallax_cache.png");
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private static readonly ResourcePath ParallaxConfigCrcPath = new ResourcePath("/parallax_config_crc");
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public event Action<Texture> OnTextureLoaded;
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public Texture ParallaxTexture { get; private set; }
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public async void LoadParallax()
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{
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MemoryStream configStream = null;
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long crcValue;
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TomlTable table;
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try
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{
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// Load normal config into memory
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if (!_resourceCache.TryContentFileRead(ParallaxConfigPath, out configStream))
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{
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Logger.ErrorS("parallax", "Parallax config not found.");
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return;
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}
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// Calculate CRC32 of the config file.
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var crc = new Crc32();
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crc.Update(configStream.ToArray());
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crcValue = crc.Value;
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// See if we we have a previous CRC stored.
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if (_resourceCache.UserData.Exists(ParallaxConfigCrcPath))
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{
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bool match;
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using (var data = _resourceCache.UserData.Open(ParallaxConfigCrcPath, FileMode.Open))
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using (var binaryReader = new BinaryReader(data))
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{
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match = binaryReader.ReadInt64() == crcValue;
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}
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// If the previous CRC matches, just load the old texture.
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if (match)
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{
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using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Open))
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{
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ParallaxTexture = Texture.LoadFromPNGStream(stream);
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}
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OnTextureLoaded?.Invoke(ParallaxTexture);
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return;
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}
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}
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// Well turns out the CRC does not match so the config changed.
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// Read the new config and get rid of the config memory stream.
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using (var reader = new StreamReader(configStream, Encoding.UTF8))
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{
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table = Toml.ReadString(reader.ReadToEnd());
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}
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}
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finally
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{
|
||||
configStream?.Dispose();
|
||||
}
|
||||
|
||||
// Generate the parallax in the thread pool.
|
||||
var image = await Task.Run(() => ParallaxGenerator.GenerateParallax(table, new Size(1920, 1080)));
|
||||
// And load it in the main thread for safety reasons.
|
||||
ParallaxTexture = Texture.LoadFromImage(image);
|
||||
|
||||
// Store it and CRC so further game starts don't need to regenerate it.
|
||||
using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Create))
|
||||
{
|
||||
image.SaveAsPng(stream);
|
||||
}
|
||||
|
||||
using (var stream = _resourceCache.UserData.Open(ParallaxConfigCrcPath, FileMode.Create))
|
||||
using (var writer = new BinaryWriter(stream))
|
||||
{
|
||||
writer.Write(crcValue);
|
||||
}
|
||||
|
||||
OnTextureLoaded?.Invoke(ParallaxTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Content.Client/Parallax/ParallaxOverlay.cs
Normal file
63
Content.Client/Parallax/ParallaxOverlay.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using Content.Client.Interfaces.Parallax;
|
||||
using SS14.Client.Graphics;
|
||||
using SS14.Client.Graphics.Drawing;
|
||||
using SS14.Client.Graphics.Overlays;
|
||||
using SS14.Client.Graphics.Shaders;
|
||||
using SS14.Client.Interfaces.Graphics.ClientEye;
|
||||
using SS14.Client.Interfaces.Graphics.Overlays;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Parallax
|
||||
{
|
||||
public class ParallaxOverlay : Overlay
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IParallaxManager _parallaxManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override bool AlwaysDirty => true;
|
||||
private const float Slowness = 0.5f;
|
||||
|
||||
private Texture _parallaxTexture;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpaceBelowWorld;
|
||||
|
||||
public ParallaxOverlay() : base(nameof(ParallaxOverlay))
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
Shader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
|
||||
|
||||
if (_parallaxManager.ParallaxTexture == null)
|
||||
{
|
||||
_parallaxManager.OnTextureLoaded += texture => _parallaxTexture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
_parallaxTexture = _parallaxManager.ParallaxTexture;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandle handle)
|
||||
{
|
||||
if (_parallaxTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var (sizeX, sizeY) = _parallaxTexture.Size;
|
||||
var (posX, posY) = _eyeManager.ScreenToWorld(Vector2.Zero).ToWorld().Position;
|
||||
var (ox, oy) = (Vector2i) new Vector2(-posX / Slowness, posY / Slowness);
|
||||
ox = MathHelper.Mod(ox, sizeX);
|
||||
oy = MathHelper.Mod(oy, sizeY);
|
||||
|
||||
handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy));
|
||||
handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy));
|
||||
handle.DrawTexture(_parallaxTexture, new Vector2(ox, oy - sizeY));
|
||||
handle.DrawTexture(_parallaxTexture, new Vector2(ox - sizeX, oy - sizeY));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user