Stripping ECS + window do_after (#8111)
* Stripping ECS + window do_after * stuff * workies * Delays
This commit is contained in:
@@ -1,21 +1,29 @@
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using System.Collections.Generic;
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using System.Threading;
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using Content.Server.Cuffs.Components;
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Inventory;
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using Content.Server.UserInterface;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Popups;
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using Content.Shared.Strip.Components;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Strip
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{
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public sealed class StrippableSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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// TODO: ECS popups. Not all of these have ECS equivalents yet.
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public override void Initialize()
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{
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base.Initialize();
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@@ -24,13 +32,125 @@ namespace Content.Server.Strip
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SubscribeLocalEvent<StrippableComponent, DidEquipEvent>(OnDidEquip);
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SubscribeLocalEvent<StrippableComponent, DidUnequipEvent>(OnDidUnequip);
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SubscribeLocalEvent<StrippableComponent, ComponentInit>(OnCompInit);
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SubscribeLocalEvent<StrippableComponent, CuffedStateChangeEvent>(OnCuffStateChange);
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// BUI
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SubscribeLocalEvent<StrippableComponent, StrippingInventoryButtonPressed>(OnStripInvButtonMessage);
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SubscribeLocalEvent<StrippableComponent, StrippingHandButtonPressed>(OnStripHandMessage);
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SubscribeLocalEvent<StrippableComponent, StrippingHandcuffButtonPressed>(OnStripHandcuffMessage);
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SubscribeLocalEvent<StrippableComponent, OpenStrippingCompleteEvent>(OnOpenStripComplete);
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SubscribeLocalEvent<StrippableComponent, OpenStrippingCancelledEvent>(OnOpenStripCancelled);
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}
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private void OnOpenStripCancelled(EntityUid uid, StrippableComponent component, OpenStrippingCancelledEvent args)
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{
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component.CancelTokens.Remove(args.User);
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}
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private void OnOpenStripComplete(EntityUid uid, StrippableComponent component, OpenStrippingCompleteEvent args)
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{
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component.CancelTokens.Remove(args.User);
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if (!TryComp<ActorComponent>(args.User, out var actor)) return;
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uid.GetUIOrNull(StrippingUiKey.Key)?.Open(actor.PlayerSession);
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}
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private void OnStripHandcuffMessage(EntityUid uid, StrippableComponent component, StrippingHandcuffButtonPressed args)
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{
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if (args.Session.AttachedEntity is not {Valid: true} user)
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return;
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if (TryComp<CuffableComponent>(component.Owner, out var cuffed))
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{
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foreach (var entity in cuffed.StoredEntities)
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{
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if (entity != args.Handcuff) continue;
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cuffed.TryUncuff(user, entity);
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return;
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}
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}
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}
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private void OnStripHandMessage(EntityUid uid, StrippableComponent component, StrippingHandButtonPressed args)
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{
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if (args.Session.AttachedEntity is not {Valid: true} user ||
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!TryComp<HandsComponent>(user, out var userHands))
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return;
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var placingItem = userHands.ActiveHandEntity != null;
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if (TryComp<HandsComponent>(component.Owner, out var hands))
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{
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if (hands.Hands.TryGetValue(args.Hand, out var hand) && !hand.IsEmpty)
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placingItem = false;
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if (placingItem)
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PlaceActiveHandItemInHands(user, args.Hand, component);
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else
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TakeItemFromHands(user, args.Hand, component);
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}
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}
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private void OnStripInvButtonMessage(EntityUid uid, StrippableComponent component, StrippingInventoryButtonPressed args)
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{
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if (args.Session.AttachedEntity is not {Valid: true} user ||
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!TryComp<HandsComponent>(user, out var userHands))
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return;
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var placingItem = userHands.ActiveHandEntity != null;
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if (TryComp<InventoryComponent>(component.Owner, out var inventory))
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{
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if (_inventorySystem.TryGetSlotEntity(component.Owner, args.Slot, out _, inventory))
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placingItem = false;
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if (placingItem)
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PlaceActiveHandItemInInventory(user, args.Slot, component);
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else
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TakeItemFromInventory(user, args.Slot, component);
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}
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}
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public void StartOpeningStripper(EntityUid user, StrippableComponent component)
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{
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if (component.CancelTokens.ContainsKey(user)) return;
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if (TryComp<ActorComponent>(user, out var actor))
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{
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if (component.Owner.GetUIOrNull(StrippingUiKey.Key)?.SessionHasOpen(actor.PlayerSession) == true)
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return;
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}
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var token = new CancellationTokenSource();
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var doAfterArgs = new DoAfterEventArgs(user, component.OpenDelay, token.Token, component.Owner)
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{
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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TargetCancelledEvent = new OpenStrippingCancelledEvent(user),
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TargetFinishedEvent = new OpenStrippingCompleteEvent(user),
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};
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component.CancelTokens[user] = token;
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_doAfterSystem.DoAfter(doAfterArgs);
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}
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private void OnCompInit(EntityUid uid, StrippableComponent component, ComponentInit args)
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{
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EnsureComp<ServerInventoryComponent>(uid);
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SendUpdate(uid, component);
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}
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private void OnCuffStateChange(EntityUid uid, StrippableComponent component, ref CuffedStateChangeEvent args)
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{
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UpdateState(uid, component);
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}
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private void OnDidUnequip(EntityUid uid, StrippableComponent component, DidUnequipEvent args)
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{
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SendUpdate(uid, component);
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@@ -43,7 +163,9 @@ namespace Content.Server.Strip
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public void SendUpdate(EntityUid uid, StrippableComponent? strippableComponent = null)
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{
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if (!Resolve(uid, ref strippableComponent, false) || strippableComponent.UserInterface == null)
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var bui = uid.GetUIOrNull(StrippingUiKey.Key);
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if (!Resolve(uid, ref strippableComponent, false) || bui == null)
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{
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return;
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}
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@@ -88,7 +210,7 @@ namespace Content.Server.Strip
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}
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}
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strippableComponent.UserInterface.SetState(new StrippingBoundUserInterfaceState(inventory, hands, cuffs));
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bui.SetState(new StrippingBoundUserInterfaceState(inventory, hands, cuffs));
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}
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private void AddStripVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<Verb> args)
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@@ -99,11 +221,248 @@ namespace Content.Server.Strip
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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Verb verb = new();
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verb.Text = Loc.GetString("strip-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png";
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verb.Act = () => component.OpenUserInterface(actor.PlayerSession);
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Verb verb = new()
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{
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Text = Loc.GetString("strip-verb-get-data-text"),
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IconTexture = "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png",
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Act = () => StartOpeningStripper(args.User, component),
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};
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args.Verbs.Add(verb);
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}
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private void UpdateState(EntityUid uid, StrippableComponent component)
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{
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SendUpdate(uid, component);
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}
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/// <summary>
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/// Places item in user's active hand to an inventory slot.
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/// </summary>
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private async void PlaceActiveHandItemInInventory(EntityUid user, string slot, StrippableComponent component)
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{
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var userHands = Comp<HandsComponent>(user);
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bool Check()
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{
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if (userHands.ActiveHand?.HeldEntity is not { } held)
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
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return false;
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}
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if (!_handsSystem.CanDropHeld(user, userHands.ActiveHand))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
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return false;
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}
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if (!_inventorySystem.HasSlot(component.Owner, slot))
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return false;
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if (_inventorySystem.TryGetSlotEntity(component.Owner, slot, out _))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-occupied",("uid", component.Owner)));
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return false;
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}
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if (!_inventorySystem.CanEquip(user, component.Owner, held, slot, out _))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-equip-message",("uid", component.Owner)));
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return false;
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}
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return true;
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}
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var doAfterArgs = new DoAfterEventArgs(user, component.StripDelay, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (userHands.ActiveHand?.HeldEntity is { } held
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&& _handsSystem.TryDrop(user, userHands.ActiveHand, handsComp: userHands))
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{
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_inventorySystem.TryEquip(user, component.Owner, held, slot);
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}
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UpdateState(component.Owner, component);
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}
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/// <summary>
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/// Places item in user's active hand in one of the entity's hands.
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/// </summary>
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private async void PlaceActiveHandItemInHands(EntityUid user, string handName, StrippableComponent component)
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{
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var hands = Comp<HandsComponent>(component.Owner);
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var userHands = Comp<HandsComponent>(user);
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bool Check()
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{
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if (userHands.ActiveHandEntity == null)
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
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return false;
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}
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if (!_handsSystem.CanDropHeld(user, userHands.ActiveHand!))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
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return false;
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}
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if (!hands.Hands.TryGetValue(handName, out var hand)
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|| !_handsSystem.CanPickupToHand(component.Owner, userHands.ActiveHandEntity.Value, hand, checkActionBlocker: false, hands))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-put-message",("uid", component.Owner)));
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return false;
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}
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return true;
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}
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var doAfterArgs = new DoAfterEventArgs(user, component.StripDelay, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (userHands.ActiveHandEntity is not { } held)
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return;
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_handsSystem.TryDrop(user, checkActionBlocker: false, handsComp: userHands);
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_handsSystem.TryPickup(component.Owner, held, handName, checkActionBlocker: false, animateUser: true, handsComp: hands);
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// hand update will trigger strippable update
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}
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/// <summary>
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/// Takes an item from the inventory and places it in the user's active hand.
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/// </summary>
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private async void TakeItemFromInventory(EntityUid user, string slot, StrippableComponent component)
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{
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bool Check()
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{
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if (!_inventorySystem.HasSlot(component.Owner, slot))
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return false;
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if (!_inventorySystem.TryGetSlotEntity(component.Owner, slot, out _))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message", ("uid", component.Owner)));
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return false;
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}
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if (!_inventorySystem.CanUnequip(user, component.Owner, slot, out _))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-unequip-message", ("uid", component.Owner)));
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return false;
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}
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return true;
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}
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var doAfterArgs = new DoAfterEventArgs(user, component.StripDelay, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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};
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var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (_inventorySystem.TryGetSlotEntity(component.Owner, slot, out var item) && _inventorySystem.TryUnequip(user, component.Owner, slot))
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{
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// Raise a dropped event, so that things like gas tank internals properly deactivate when stripping
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RaiseLocalEvent(item.Value, new DroppedEvent(user));
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_handsSystem.PickupOrDrop(user, item.Value);
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}
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UpdateState(component.Owner, component);
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}
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/// <summary>
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/// Takes an item from a hand and places it in the user's active hand.
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/// </summary>
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private async void TakeItemFromHands(EntityUid user, string handName, StrippableComponent component)
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{
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var hands = Comp<HandsComponent>(component.Owner);
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var userHands = Comp<HandsComponent>(user);
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bool Check()
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{
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if (!hands.Hands.TryGetValue(handName, out var hand) || hand.HeldEntity == null)
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message",("uid", component.Owner)));
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return false;
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}
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if (HasComp<HandVirtualItemComponent>(hand.HeldEntity))
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return false;
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if (!_handsSystem.CanDropHeld(component.Owner, hand, false))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop-message",("uid", component.Owner)));
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return false;
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}
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return true;
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}
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var doAfterArgs = new DoAfterEventArgs(user, component.StripDelay, CancellationToken.None, component.Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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};
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var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (!hands.Hands.TryGetValue(handName, out var hand) || hand.HeldEntity is not { } held)
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return;
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_handsSystem.TryDrop(component.Owner, hand, checkActionBlocker: false, handsComp: hands);
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_handsSystem.PickupOrDrop(user, held, handsComp: userHands);
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// hand update will trigger strippable update
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}
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private sealed class OpenStrippingCompleteEvent
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{
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public readonly EntityUid User;
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public OpenStrippingCompleteEvent(EntityUid user)
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{
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User = user;
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}
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}
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private sealed class OpenStrippingCancelledEvent
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{
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public readonly EntityUid User;
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public OpenStrippingCancelledEvent(EntityUid user)
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{
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User = user;
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}
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}
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}
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}
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