Stripping ECS + window do_after (#8111)

* Stripping ECS + window do_after

* stuff

* workies

* Delays
This commit is contained in:
metalgearsloth
2022-05-13 14:59:57 +10:00
committed by GitHub
parent 4b8a323a74
commit eef4671f24
4 changed files with 393 additions and 372 deletions

View File

@@ -1,18 +1,6 @@
using System.Threading;
using Content.Server.Cuffs.Components;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Inventory;
using Content.Server.UserInterface;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Content.Shared.Strip.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
namespace Content.Server.Strip
{
@@ -21,336 +9,20 @@ namespace Content.Server.Strip
[Friend(typeof(StrippableSystem))]
public sealed class StrippableComponent : SharedStrippableComponent
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
private StrippableSystem _strippableSystem = default!;
public const float StripDelay = 6f;
// TODO: This component needs localization.
[ViewVariables]
[DataField("openDelay")]
public float OpenDelay = 4f;
[ViewVariables]
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(StrippingUiKey.Key);
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += HandleUserInterfaceMessage;
}
_strippableSystem = EntitySystem.Get<StrippableSystem>();
Owner.EnsureComponentWarn<ServerInventoryComponent>();
if(_entities.TryGetComponent<CuffableComponent>(Owner, out var cuffed))
cuffed.OnCuffedStateChanged += UpdateState;
}
protected override void Shutdown()
{
base.Shutdown();
if(_entities.TryGetComponent<CuffableComponent>(Owner, out var cuffed))
cuffed.OnCuffedStateChanged -= UpdateState;
}
private void UpdateState()
{
_strippableSystem.SendUpdate(Owner, this);
}
[DataField("delay")]
public float StripDelay = 2f;
public override bool Drop(DragDropEvent args)
{
if (!_entities.TryGetComponent(args.User, out ActorComponent? actor)) return false;
OpenUserInterface(actor.PlayerSession);
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<StrippableSystem>().StartOpeningStripper(args.User, this);
return true;
}
public void OpenUserInterface(IPlayerSession session)
{
UserInterface?.Open(session);
}
/// <summary>
/// Places item in user's active hand to an inventory slot.
/// </summary>
private async void PlaceActiveHandItemInInventory(EntityUid user, string slot)
{
var userHands = _entities.GetComponent<HandsComponent>(user);
var invSystem = _sysMan.GetEntitySystem<InventorySystem>();
var handSys = _sysMan.GetEntitySystem<SharedHandsSystem>();
bool Check()
{
if (userHands.ActiveHand?.HeldEntity is not EntityUid held)
{
user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
return false;
}
if (!handSys.CanDropHeld(user, userHands.ActiveHand))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
return false;
}
if (!invSystem.HasSlot(Owner, slot))
return false;
if (invSystem.TryGetSlotEntity(Owner, slot, out _))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-occupied",("owner", Owner)));
return false;
}
if (!invSystem.CanEquip(user, Owner, held, slot, out _))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-equip-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
if (userHands.ActiveHand?.HeldEntity is EntityUid held
&& handSys.TryDrop(user, userHands.ActiveHand, handsComp: userHands))
{
invSystem.TryEquip(user, Owner, held, slot);
}
UpdateState();
}
/// <summary>
/// Places item in user's active hand in one of the entity's hands.
/// </summary>
private async void PlaceActiveHandItemInHands(EntityUid user, string handName)
{
var hands = _entities.GetComponent<HandsComponent>(Owner);
var userHands = _entities.GetComponent<HandsComponent>(user);
var sys = _sysMan.GetEntitySystem<SharedHandsSystem>();
bool Check()
{
if (userHands.ActiveHandEntity == null)
{
user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
return false;
}
if (!sys.CanDropHeld(user, userHands.ActiveHand!))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
return false;
}
if (!hands.Hands.TryGetValue(handName, out var hand)
|| !sys.CanPickupToHand(Owner, userHands.ActiveHandEntity.Value, hand, checkActionBlocker: false, hands))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-put-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = _sysMan.GetEntitySystem<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
if (userHands.ActiveHandEntity is not EntityUid held)
return;
sys.TryDrop(user, checkActionBlocker: false, handsComp: userHands);
sys.TryPickup(Owner, held, handName, checkActionBlocker: false, animateUser: true, handsComp: hands);
// hand update will trigger strippable update
}
/// <summary>
/// Takes an item from the inventory and places it in the user's active hand.
/// </summary>
private async void TakeItemFromInventory(EntityUid user, string slot)
{
var inventory = _entities.GetComponent<InventoryComponent>(Owner);
var userHands = _entities.GetComponent<HandsComponent>(user);
var invSystem = _sysMan.GetEntitySystem<InventorySystem>();
bool Check()
{
if (!invSystem.HasSlot(Owner, slot))
return false;
if (!invSystem.TryGetSlotEntity(Owner, slot, out var item))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message",("owner", Owner)));
return false;
}
if (!invSystem.CanUnequip(user, Owner, slot, out _))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-unequip-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = _sysMan.GetEntitySystem<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
if (invSystem.TryGetSlotEntity(Owner, slot, out var item) && invSystem.TryUnequip(user, Owner, slot))
{
// Raise a dropped event, so that things like gas tank internals properly deactivate when stripping
_entities.EventBus.RaiseLocalEvent(item.Value, new DroppedEvent(user));
_sysMan.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(user, item.Value);
}
UpdateState();
}
/// <summary>
/// Takes an item from a hand and places it in the user's active hand.
/// </summary>
private async void TakeItemFromHands(EntityUid user, string handName)
{
var hands = _entities.GetComponent<HandsComponent>(Owner);
var userHands = _entities.GetComponent<HandsComponent>(user);
var handSys = _sysMan.GetEntitySystem<SharedHandsSystem>();
bool Check()
{
if (!hands.Hands.TryGetValue(handName, out var hand) || hand.HeldEntity == null)
{
user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message",("owner", Owner)));
return false;
}
if (_entities.HasComponent<HandVirtualItemComponent>(hand.HeldEntity))
return false;
if (!handSys.CanDropHeld(Owner, hand, false))
{
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop-message",("owner", Owner)));
return false;
}
return true;
}
var doAfterSystem = _sysMan.GetEntitySystem<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
if (!hands.Hands.TryGetValue(handName, out var hand) || hand.HeldEntity is not EntityUid held)
return;
handSys.TryDrop(Owner, hand, checkActionBlocker: false, handsComp: hands);
handSys.PickupOrDrop(user, held, handsComp: userHands);
// hand update will trigger strippable update
}
private void HandleUserInterfaceMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity is not {Valid: true} user ||
!_entities.TryGetComponent(user, out HandsComponent? userHands))
return;
var placingItem = userHands.ActiveHandEntity != null;
switch (obj.Message)
{
case StrippingInventoryButtonPressed inventoryMessage:
if (_entities.TryGetComponent<InventoryComponent?>(Owner, out var inventory))
{
if (_sysMan.GetEntitySystem<InventorySystem>().TryGetSlotEntity(Owner, inventoryMessage.Slot, out _, inventory))
placingItem = false;
if (placingItem)
PlaceActiveHandItemInInventory(user, inventoryMessage.Slot);
else
TakeItemFromInventory(user, inventoryMessage.Slot);
}
break;
case StrippingHandButtonPressed handMessage:
if (_entities.TryGetComponent<HandsComponent?>(Owner, out var hands))
{
if (hands.Hands.TryGetValue(handMessage.Hand, out var hand) && !hand.IsEmpty)
placingItem = false;
if (placingItem)
PlaceActiveHandItemInHands(user, handMessage.Hand);
else
TakeItemFromHands(user, handMessage.Hand);
}
break;
case StrippingHandcuffButtonPressed handcuffMessage:
if (_entities.TryGetComponent<CuffableComponent?>(Owner, out var cuffed))
{
foreach (var entity in cuffed.StoredEntities)
{
if (entity == handcuffMessage.Handcuff)
{
cuffed.TryUncuff(user, entity);
return;
}
}
}
break;
}
}
public Dictionary<EntityUid, CancellationTokenSource> CancelTokens = new();
}
}