Stripping ECS + window do_after (#8111)
* Stripping ECS + window do_after * stuff * workies * Delays
This commit is contained in:
@@ -1,18 +1,6 @@
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using System.Threading;
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using Content.Server.Cuffs.Components;
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Inventory;
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using Content.Server.UserInterface;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Strip.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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namespace Content.Server.Strip
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{
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@@ -21,336 +9,20 @@ namespace Content.Server.Strip
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[Friend(typeof(StrippableSystem))]
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public sealed class StrippableComponent : SharedStrippableComponent
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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private StrippableSystem _strippableSystem = default!;
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public const float StripDelay = 6f;
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// TODO: This component needs localization.
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[ViewVariables]
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[DataField("openDelay")]
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public float OpenDelay = 4f;
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[ViewVariables]
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public BoundUserInterface? UserInterface => Owner.GetUIOrNull(StrippingUiKey.Key);
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += HandleUserInterfaceMessage;
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}
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_strippableSystem = EntitySystem.Get<StrippableSystem>();
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Owner.EnsureComponentWarn<ServerInventoryComponent>();
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if(_entities.TryGetComponent<CuffableComponent>(Owner, out var cuffed))
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cuffed.OnCuffedStateChanged += UpdateState;
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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if(_entities.TryGetComponent<CuffableComponent>(Owner, out var cuffed))
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cuffed.OnCuffedStateChanged -= UpdateState;
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}
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private void UpdateState()
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{
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_strippableSystem.SendUpdate(Owner, this);
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}
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[DataField("delay")]
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public float StripDelay = 2f;
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public override bool Drop(DragDropEvent args)
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{
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if (!_entities.TryGetComponent(args.User, out ActorComponent? actor)) return false;
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OpenUserInterface(actor.PlayerSession);
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<StrippableSystem>().StartOpeningStripper(args.User, this);
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return true;
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}
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public void OpenUserInterface(IPlayerSession session)
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{
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UserInterface?.Open(session);
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}
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/// <summary>
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/// Places item in user's active hand to an inventory slot.
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/// </summary>
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private async void PlaceActiveHandItemInInventory(EntityUid user, string slot)
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{
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var userHands = _entities.GetComponent<HandsComponent>(user);
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var invSystem = _sysMan.GetEntitySystem<InventorySystem>();
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var handSys = _sysMan.GetEntitySystem<SharedHandsSystem>();
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bool Check()
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{
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if (userHands.ActiveHand?.HeldEntity is not EntityUid held)
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
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return false;
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}
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if (!handSys.CanDropHeld(user, userHands.ActiveHand))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
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return false;
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}
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if (!invSystem.HasSlot(Owner, slot))
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return false;
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if (invSystem.TryGetSlotEntity(Owner, slot, out _))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-occupied",("owner", Owner)));
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return false;
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}
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if (!invSystem.CanEquip(user, Owner, held, slot, out _))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-equip-message",("owner", Owner)));
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return false;
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}
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return true;
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}
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (userHands.ActiveHand?.HeldEntity is EntityUid held
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&& handSys.TryDrop(user, userHands.ActiveHand, handsComp: userHands))
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{
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invSystem.TryEquip(user, Owner, held, slot);
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}
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UpdateState();
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}
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/// <summary>
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/// Places item in user's active hand in one of the entity's hands.
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/// </summary>
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private async void PlaceActiveHandItemInHands(EntityUid user, string handName)
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{
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var hands = _entities.GetComponent<HandsComponent>(Owner);
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var userHands = _entities.GetComponent<HandsComponent>(user);
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var sys = _sysMan.GetEntitySystem<SharedHandsSystem>();
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bool Check()
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{
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if (userHands.ActiveHandEntity == null)
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-not-holding-anything"));
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return false;
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}
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if (!sys.CanDropHeld(user, userHands.ActiveHand!))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop"));
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return false;
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}
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if (!hands.Hands.TryGetValue(handName, out var hand)
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|| !sys.CanPickupToHand(Owner, userHands.ActiveHandEntity.Value, hand, checkActionBlocker: false, hands))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-put-message",("owner", Owner)));
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return false;
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}
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return true;
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}
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var doAfterSystem = _sysMan.GetEntitySystem<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (userHands.ActiveHandEntity is not EntityUid held)
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return;
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sys.TryDrop(user, checkActionBlocker: false, handsComp: userHands);
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sys.TryPickup(Owner, held, handName, checkActionBlocker: false, animateUser: true, handsComp: hands);
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// hand update will trigger strippable update
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}
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/// <summary>
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/// Takes an item from the inventory and places it in the user's active hand.
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/// </summary>
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private async void TakeItemFromInventory(EntityUid user, string slot)
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{
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var inventory = _entities.GetComponent<InventoryComponent>(Owner);
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var userHands = _entities.GetComponent<HandsComponent>(user);
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var invSystem = _sysMan.GetEntitySystem<InventorySystem>();
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bool Check()
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{
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if (!invSystem.HasSlot(Owner, slot))
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return false;
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if (!invSystem.TryGetSlotEntity(Owner, slot, out var item))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message",("owner", Owner)));
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return false;
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}
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if (!invSystem.CanUnequip(user, Owner, slot, out _))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-unequip-message",("owner", Owner)));
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return false;
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}
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return true;
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}
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var doAfterSystem = _sysMan.GetEntitySystem<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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};
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (invSystem.TryGetSlotEntity(Owner, slot, out var item) && invSystem.TryUnequip(user, Owner, slot))
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{
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// Raise a dropped event, so that things like gas tank internals properly deactivate when stripping
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_entities.EventBus.RaiseLocalEvent(item.Value, new DroppedEvent(user));
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_sysMan.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(user, item.Value);
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}
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UpdateState();
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}
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/// <summary>
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/// Takes an item from a hand and places it in the user's active hand.
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/// </summary>
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private async void TakeItemFromHands(EntityUid user, string handName)
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{
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var hands = _entities.GetComponent<HandsComponent>(Owner);
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var userHands = _entities.GetComponent<HandsComponent>(user);
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var handSys = _sysMan.GetEntitySystem<SharedHandsSystem>();
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bool Check()
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{
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if (!hands.Hands.TryGetValue(handName, out var hand) || hand.HeldEntity == null)
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-item-slot-free-message",("owner", Owner)));
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return false;
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}
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if (_entities.HasComponent<HandVirtualItemComponent>(hand.HeldEntity))
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return false;
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if (!handSys.CanDropHeld(Owner, hand, false))
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{
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user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-drop-message",("owner", Owner)));
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return false;
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}
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return true;
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}
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var doAfterSystem = _sysMan.GetEntitySystem<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
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{
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ExtraCheck = Check,
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BreakOnStun = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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};
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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if (!hands.Hands.TryGetValue(handName, out var hand) || hand.HeldEntity is not EntityUid held)
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return;
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handSys.TryDrop(Owner, hand, checkActionBlocker: false, handsComp: hands);
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handSys.PickupOrDrop(user, held, handsComp: userHands);
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// hand update will trigger strippable update
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}
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private void HandleUserInterfaceMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity is not {Valid: true} user ||
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!_entities.TryGetComponent(user, out HandsComponent? userHands))
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return;
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var placingItem = userHands.ActiveHandEntity != null;
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switch (obj.Message)
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{
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case StrippingInventoryButtonPressed inventoryMessage:
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if (_entities.TryGetComponent<InventoryComponent?>(Owner, out var inventory))
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{
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if (_sysMan.GetEntitySystem<InventorySystem>().TryGetSlotEntity(Owner, inventoryMessage.Slot, out _, inventory))
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placingItem = false;
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if (placingItem)
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PlaceActiveHandItemInInventory(user, inventoryMessage.Slot);
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else
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TakeItemFromInventory(user, inventoryMessage.Slot);
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}
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break;
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case StrippingHandButtonPressed handMessage:
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if (_entities.TryGetComponent<HandsComponent?>(Owner, out var hands))
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{
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if (hands.Hands.TryGetValue(handMessage.Hand, out var hand) && !hand.IsEmpty)
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placingItem = false;
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if (placingItem)
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PlaceActiveHandItemInHands(user, handMessage.Hand);
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else
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TakeItemFromHands(user, handMessage.Hand);
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}
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break;
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case StrippingHandcuffButtonPressed handcuffMessage:
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if (_entities.TryGetComponent<CuffableComponent?>(Owner, out var cuffed))
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{
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foreach (var entity in cuffed.StoredEntities)
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{
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if (entity == handcuffMessage.Handcuff)
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{
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cuffed.TryUncuff(user, entity);
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return;
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}
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}
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}
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break;
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}
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}
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public Dictionary<EntityUid, CancellationTokenSource> CancelTokens = new();
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}
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}
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