TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820)

This commit is contained in:
āda
2025-09-23 15:24:45 -05:00
committed by GitHub
parent 3ee7d81944
commit eee5751a22
7 changed files with 127 additions and 20 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Trigger.Components.Effects;
using Content.Shared.GameTicking;
using Content.Shared.Trigger.Components.Effects;
using Content.Shared.Trigger.Components.Triggers;
using Robust.Shared.Prototypes;
@@ -9,6 +10,7 @@ public sealed partial class TriggerSystem
private void InitializeSpawn()
{
SubscribeLocalEvent<TriggerOnSpawnComponent, MapInitEvent>(OnSpawnInit);
SubscribeLocalEvent<TriggerOnPlayerSpawnCompleteComponent, PlayerSpawnCompleteEvent>(OnPlayerSpawn);
SubscribeLocalEvent<SpawnOnTriggerComponent, TriggerEvent>(HandleSpawnOnTrigger);
SubscribeLocalEvent<SpawnEntityTableOnTriggerComponent, TriggerEvent>(HandleSpawnTableOnTrigger);
@@ -20,6 +22,11 @@ public sealed partial class TriggerSystem
Trigger(ent.Owner, null, ent.Comp.KeyOut);
}
private void OnPlayerSpawn(Entity<TriggerOnPlayerSpawnCompleteComponent> ent, ref PlayerSpawnCompleteEvent args)
{
Trigger(ent.Owner, null, ent.Comp.KeyOut);
}
private void HandleSpawnOnTrigger(Entity<SpawnOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))