TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820)
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
using Content.Shared.Explosion;
|
||||
using Content.Shared.Explosion.Components;
|
||||
using Content.Shared.Explosion.EntitySystems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Trigger.Components.Effects;
|
||||
|
||||
// TODO some sort of struct like DamageSpecifier but for explosions.
|
||||
/// <summary>
|
||||
/// Will explode the entity using this component's explosion specifications.
|
||||
/// If TargetUser is true, they'll explode instead.
|
||||
/// The User will be logged in the admin logs.
|
||||
/// </summary>
|
||||
/// <seealso cref="ExplodeOnTriggerComponent"/>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ExplosionOnTriggerComponent : BaseXOnTriggerComponent
|
||||
{
|
||||
/// <inheritdoc cref="ExplosiveComponent.ExplosionType"/>
|
||||
[DataField, AutoNetworkedField]
|
||||
public ProtoId<ExplosionPrototype> ExplosionType = SharedExplosionSystem.DefaultExplosionPrototypeId;
|
||||
|
||||
/// <inheritdoc cref="ExplosiveComponent.MaxIntensity"/>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float MaxTileIntensity = 4;
|
||||
|
||||
/// <inheritdoc cref="ExplosiveComponent.IntensitySlope"/>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float IntensitySlope = 1;
|
||||
|
||||
/// <inheritdoc cref="ExplosiveComponent.TotalIntensity"/>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float TotalIntensity = 10;
|
||||
|
||||
/// <inheritdoc cref="ExplosiveComponent.TileBreakScale"/>
|
||||
[DataField, AutoNetworkedField]
|
||||
public float TileBreakScale = 1f;
|
||||
|
||||
/// <inheritdoc cref="ExplosiveComponent.MaxTileBreak"/>
|
||||
[DataField, AutoNetworkedField]
|
||||
public int MaxTileBreak = int.MaxValue;
|
||||
|
||||
/// <inheritdoc cref="ExplosiveComponent.CanCreateVacuum"/>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool CanCreateVacuum = true;
|
||||
}
|
||||
Reference in New Issue
Block a user