lower max firestacks to 10, refactor flammable (#27159)
* lower max firestacks to 10, refactor flammable * fix * uncap fire stack damage, lower fire stack damage
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@@ -192,7 +192,7 @@
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canResistFire: true
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damage: #per second, scales with number of fire 'stacks'
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types:
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Heat: 3
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Heat: 1.5
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Generic_mob_burning
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