Add health bar overlays for eye equipment (#21980)
* PR 1 * fix an error with health bar overlay (#1292) * Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) * [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662) * fix build * no crit entities from not updating * cleanup * namespace * undu irrelevant changes * undo icon change * make health bar 1 px taller and icon 1 px shorter * fix medibot * fix comment * don't show health bar ratio when in crit * fix build * put the crit bar back * don't render healthbars for mobs that are in containers * draw more boxes without the background sprite * fine status icon for all bio mobs * add wacky mandatory things * attempt 2 * whoops wrong file * cool, this works too * move null check to top * only 1 init * security huds * remove shader * fix build after cleanup * slight cleanup * little more cleanup * Remove clothing grant component system * security HUD now shows a job icon on entities with a body * remove sec stuff and do similar changes to split off PR + remove unused comp * process comments * don't return * update to ComponentAddedOverlaySystemBase * no cache * colors and not rendering out of sight * touch ups * fix build & cleanup * undo * remove shader from icons * process comments * documentation * fix licence * validate prototype id * just use args * rename method and append in method * type * just fucken delete the command * space * undo * remove * don't use LocalPlayer * re-add showhealthbars command, but working * rename icon lists and conform health icon code to the others * space * undo * update command * oops --------- Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
54
Content.Client/Commands/ShowHealthBarsCommand.cs
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54
Content.Client/Commands/ShowHealthBarsCommand.cs
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using Content.Shared.Overlays;
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using Robust.Client.Player;
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using Robust.Shared.Console;
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using System.Linq;
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namespace Content.Client.Commands;
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public sealed class ShowHealthBarsCommand : LocalizedCommands
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Command => "showhealthbars";
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public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = _playerManager.LocalSession;
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if (player == null)
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{
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shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error-not-player"));
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return;
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}
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var playerEntity = player?.AttachedEntity;
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if (!playerEntity.HasValue)
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{
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shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error-no-entity"));
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return;
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}
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if (!_entityManager.HasComponent<ShowHealthBarsComponent>(playerEntity))
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{
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var showHealthBarsComponent = new ShowHealthBarsComponent
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{
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DamageContainers = args.ToList(),
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NetSyncEnabled = false
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};
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_entityManager.AddComponent(playerEntity.Value, showHealthBarsComponent, true);
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shell.WriteLine(LocalizationManager.GetString($"cmd-{Command}-notify-enabled", ("args", string.Join(", ", args))));
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return;
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}
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else
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{
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_entityManager.RemoveComponentDeferred<ShowHealthBarsComponent>(playerEntity.Value);
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shell.WriteLine(LocalizationManager.GetString($"cmd-{Command}-notify-disabled"));
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}
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return;
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}
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}
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