ECS random sprotes (#6355)
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48
Content.Server/Sprite/RandomSpriteSystem.cs
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48
Content.Server/Sprite/RandomSpriteSystem.cs
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using Content.Server.Sprite.Components;
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using Content.Shared.Random.Helpers;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Sprite;
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public sealed class RandomSpriteSystem: EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomSpriteColorComponent, ComponentStartup>(OnSpriteColorStartup);
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SubscribeLocalEvent<RandomSpriteColorComponent, MapInitEvent>(OnSpriteColorMapInit);
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SubscribeLocalEvent<RandomSpriteStateComponent, MapInitEvent>(OnSpriteStateMapInit);
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}
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private void OnSpriteColorStartup(EntityUid uid, RandomSpriteColorComponent component, ComponentStartup args)
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{
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UpdateColor(component);
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}
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private void OnSpriteColorMapInit(EntityUid uid, RandomSpriteColorComponent component, MapInitEvent args)
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{
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component.SelectedColor = _random.Pick(component.Colors.Keys);
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UpdateColor(component);
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}
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private void OnSpriteStateMapInit(EntityUid uid, RandomSpriteStateComponent component, MapInitEvent args)
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{
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if (component.SpriteStates == null) return;
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if (!TryComp<SpriteComponent>(uid, out var spriteComponent)) return;
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spriteComponent.LayerSetState(component.SpriteLayer, _random.Pick(component.SpriteStates));
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}
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private void UpdateColor(RandomSpriteColorComponent component)
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{
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if (!TryComp<SpriteComponent>(component.Owner, out var spriteComponent) || component.SelectedColor == null) return;
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spriteComponent.LayerSetState(0, component.BaseState);
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spriteComponent.LayerSetColor(0, component.Colors[component.SelectedColor]);
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}
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}
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