Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,6 +1,6 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Pulling.Components;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Movement.Events;
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namespace Content.Shared.Pulling.Systems
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@@ -8,7 +8,7 @@ namespace Content.Shared.Pulling.Systems
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public sealed class SharedPullableSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
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public override void Initialize()
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