Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -1,6 +1,6 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Mobs.Systems;
using Content.Shared.Pulling.Components;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Movement.Events;
namespace Content.Shared.Pulling.Systems
@@ -8,7 +8,7 @@ namespace Content.Shared.Pulling.Systems
public sealed class SharedPullableSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
public override void Initialize()