Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -3,7 +3,6 @@ using Content.Shared.Friction;
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using Content.Shared.Gravity;
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using Content.Shared.Inventory;
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using Content.Shared.Maps;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Pulling.Components;
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@@ -17,7 +16,7 @@ using Robust.Shared.Physics.Controllers;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Mech.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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@@ -36,7 +35,7 @@ namespace Content.Shared.Movement.Systems
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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