Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,8 +1,8 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Rotatable;
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using JetBrains.Annotations;
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using Content.Shared.MobState.EntitySystems;
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namespace Content.Shared.Interaction
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{
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@@ -16,7 +16,7 @@ namespace Content.Shared.Interaction
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public sealed class RotateToFaceSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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/// <summary>
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