Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -1,9 +1,9 @@
using System.Linq;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Eye.Blinding;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Map;
@@ -17,7 +17,7 @@ namespace Content.Shared.Examine
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] protected readonly SharedMobStateSystem MobStateSystem = default!;
[Dependency] protected readonly MobStateSystem MobStateSystem = default!;
public const float MaxRaycastRange = 100;