Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,9 +1,9 @@
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using System.Linq;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.Eye.Blinding;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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@@ -17,7 +17,7 @@ namespace Content.Shared.Examine
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{
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] protected readonly SharedMobStateSystem MobStateSystem = default!;
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[Dependency] protected readonly MobStateSystem MobStateSystem = default!;
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public const float MaxRaycastRange = 100;
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