Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -1,6 +1,6 @@
using Content.Server.Standing;
using Content.Shared.Hands;
using Content.Shared.MobState;
using Content.Shared.Mobs;
using Content.Shared.Vehicle.Components;
using Robust.Shared.GameStates;
@@ -48,7 +48,7 @@ namespace Content.Server.Vehicle
/// </summary>
private void OnMobStateChanged(EntityUid uid, RiderComponent rider, MobStateChangedEvent args)
{
if (args.CurrentMobState is DamageState.Critical or DamageState.Dead)
if (args.NewMobState is MobState.Critical or MobState.Dead)
{
UnbuckleFromVehicle(uid);
}