Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,10 +1,10 @@
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using System.Linq;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Mind.Components;
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using Content.Server.MobState;
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using Content.Server.Roles;
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using Content.Server.Suspicion.Roles;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Suspicion;
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namespace Content.Server.Suspicion
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@@ -13,7 +13,6 @@ namespace Content.Server.Suspicion
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public sealed class SuspicionRoleComponent : SharedSuspicionRoleComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private Role? _role;
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[ViewVariables]
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private readonly HashSet<SuspicionRoleComponent> _allies = new();
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