Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -10,7 +10,6 @@ using Content.Shared.Revenant;
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using Robust.Server.GameObjects;
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using Robust.Shared.Random;
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using Content.Shared.StatusEffect;
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using Content.Server.MobState;
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using Content.Server.Visible;
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using Content.Shared.Examine;
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using Robust.Shared.Prototypes;
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@@ -21,6 +20,7 @@ using Content.Server.Store.Systems;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Player;
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using Content.Shared.Maps;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Revenant.Components;
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