Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -1,4 +1,3 @@
using System;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Ghost.Components;
@@ -11,7 +10,7 @@ using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Mobs.Systems;
using Content.Shared.Pointing;
using Content.Shared.Popups;
using JetBrains.Annotations;
@@ -36,7 +35,7 @@ namespace Content.Server.Pointing.EntitySystems
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;