Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,4 +1,3 @@
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using System;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Ghost.Components;
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@@ -11,7 +10,7 @@ using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Pointing;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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@@ -36,7 +35,7 @@ namespace Content.Server.Pointing.EntitySystems
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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