Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -4,12 +4,12 @@ using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.MobState;
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using Content.Server.Objectives;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Shared.Database;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Network;
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