Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,7 +1,6 @@
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using Content.Server.Administration.Logs;
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using Content.Server.DoAfter;
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using Content.Server.Kitchen.Components;
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using Content.Server.MobState;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Administration.Logs;
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@@ -9,7 +8,6 @@ using Content.Shared.Database;
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using Content.Shared.DragDrop;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -17,6 +15,8 @@ using Content.Shared.Storage;
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using Robust.Shared.Random;
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using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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namespace Content.Server.Kitchen.EntitySystems
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