Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -3,7 +3,6 @@ using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.MobState;
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using Content.Server.Players;
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using Content.Server.Storage.Components;
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using Content.Server.Visible;
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@@ -13,7 +12,8 @@ using Content.Shared.Administration;
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using Content.Shared.Examine;
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using Content.Shared.Follower;
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using Content.Shared.Ghost;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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