Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -3,7 +3,6 @@ using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Configurations;
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using Content.Server.Hands.Components;
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using Content.Server.MobState;
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using Content.Server.PDA;
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using Content.Server.Players;
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using Content.Server.Spawners.Components;
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@@ -16,7 +15,8 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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