Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -2,7 +2,6 @@ using System.Linq;
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.MobState;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Station.Components;
@@ -14,7 +13,8 @@ using Content.Shared.Doors.Systems;
using Content.Shared.EntityList;
using Content.Shared.GameTicking;
using Content.Shared.Maps;
using Content.Shared.MobState.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Roles;
using Content.Shared.Suspicion;
using Robust.Server.GameObjects;