Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -2,7 +2,6 @@ using System.Linq;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Configurations;
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using Content.Server.MobState;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Server.Station.Components;
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@@ -14,7 +13,8 @@ using Content.Shared.Doors.Systems;
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using Content.Shared.EntityList;
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using Content.Shared.GameTicking;
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using Content.Shared.Maps;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Roles;
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using Content.Shared.Suspicion;
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using Robust.Server.GameObjects;
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