Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -13,7 +13,7 @@ using Content.Server.Station.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Roles;
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using Robust.Server;
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using Robust.Server.GameObjects;
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@@ -35,7 +35,7 @@ namespace Content.Server.GameTicking
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public sealed partial class GameTicker : SharedGameTicker
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{
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[ViewVariables] private bool _initialized;
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