Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -1,6 +1,6 @@
using Content.Server.Explosion.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.MobState;
using Content.Shared.Mobs;
using Robust.Shared.Player;
namespace Content.Server.Explosion.EntitySystems;
@@ -15,7 +15,7 @@ public sealed partial class TriggerSystem
private void OnMobStateChanged(EntityUid uid, TriggerOnMobstateChangeComponent component, MobStateChangedEvent args)
{
if (component.MobState < args.CurrentMobState)
if (component.MobState < args.NewMobState)
return;
//This chains Mobstate Changed triggers with OnUseTimerTrigger if they have it