Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,4 +1,3 @@
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using Content.Shared.MobState;
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using Robust.Shared.Audio;
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namespace Content.Server.Explosion.Components
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@@ -1,4 +1,4 @@
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using Content.Shared.MobState;
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using Content.Shared.Mobs;
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namespace Content.Server.Explosion.Components;
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@@ -13,7 +13,7 @@ public sealed class TriggerOnMobstateChangeComponent : Component
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/// </summary>
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[ViewVariables]
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[DataField("mobState", required: true)]
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public DamageState MobState = DamageState.Alive;
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public MobState MobState = MobState.Alive;
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/// <summary>
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/// If true, prevents suicide attempts for the trigger to prevent cheese.
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