Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -1,4 +1,3 @@
using Content.Shared.MobState;
using Robust.Shared.Audio;
namespace Content.Server.Explosion.Components

View File

@@ -1,4 +1,4 @@
using Content.Shared.MobState;
using Content.Shared.Mobs;
namespace Content.Server.Explosion.Components;
@@ -13,7 +13,7 @@ public sealed class TriggerOnMobstateChangeComponent : Component
/// </summary>
[ViewVariables]
[DataField("mobState", required: true)]
public DamageState MobState = DamageState.Alive;
public MobState MobState = MobState.Alive;
/// <summary>
/// If true, prevents suicide attempts for the trigger to prevent cheese.