Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -2,7 +2,7 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.MobState;
using Content.Shared.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
@@ -90,7 +90,7 @@ namespace Content.Server.DoAfter
private void OnStateChanged(EntityUid uid, DoAfterComponent component, MobStateChangedEvent args)
{
if (!args.CurrentMobState.IsIncapacitated())
if (args.NewMobState == MobState.Alive)
return;
foreach (var (doAfter, _) in component.DoAfters)