Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -8,8 +8,6 @@ using Content.Server.Mind.Components;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Server.UserInterface;
using Content.Server.MobState;
using Content.Shared.MobState.Components;
using Content.Server.Power.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -17,6 +15,8 @@ using Content.Shared.Cloning.CloningConsole;
using Content.Shared.Cloning;
using Content.Shared.MachineLinking.Events;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
namespace Content.Server.Cloning
{