Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,7 +1,6 @@
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using System.Linq;
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using Content.Server.Cargo.Components;
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using Content.Server.Labels.Components;
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using Content.Server.MobState;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.UserInterface;
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@@ -16,7 +15,8 @@ using Content.Shared.Cargo.Prototypes;
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using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.GameTicking;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.Audio;
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