Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -4,7 +4,7 @@ using Content.Server.Pulling;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Buckle;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Mobs.Systems;
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using JetBrains.Annotations;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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@@ -23,7 +23,7 @@ public sealed partial class BuckleSystem : SharedBuckleSystem
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ContainerSystem _containers = default!;
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[Dependency] private readonly InteractionSystem _interactions = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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[Dependency] private readonly Shared.Standing.StandingStateSystem _standing = default!;
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