Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -4,7 +4,7 @@ using Content.Server.Pulling;
using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Buckle;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Mobs.Systems;
using JetBrains.Annotations;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
@@ -23,7 +23,7 @@ public sealed partial class BuckleSystem : SharedBuckleSystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ContainerSystem _containers = default!;
[Dependency] private readonly InteractionSystem _interactions = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly PopupSystem _popups = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly Shared.Standing.StandingStateSystem _standing = default!;