Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -8,7 +8,7 @@ using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Mobs.Systems;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Timing;
@@ -26,7 +26,7 @@ namespace Content.Server.Body.Systems
[Dependency] private readonly DamageableSystem _damageableSys = default!;
[Dependency] private readonly LungSystem _lungSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
public override void Initialize()
{