Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
@@ -8,7 +8,7 @@ using Content.Shared.Atmos;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.MobState.EntitySystems;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -26,7 +26,7 @@ namespace Content.Server.Body.Systems
|
||||
[Dependency] private readonly DamageableSystem _damageableSys = default!;
|
||||
[Dependency] private readonly LungSystem _lungSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user