Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -3,7 +3,6 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Chemistry.ReactionEffects;
using Content.Server.Fluids.EntitySystems;
using Content.Server.HealthExaminable;
using Content.Server.MobState;
using Content.Server.Popups;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
@@ -11,9 +10,10 @@ using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Drunk;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Rejuvenate;
using Robust.Shared.Audio;
using Robust.Shared.Player;