Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -2,7 +2,6 @@ using Content.Server.Actions;
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using Content.Server.Bed.Components;
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using Content.Server.Bed.Sleep;
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using Content.Server.Body.Systems;
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using Content.Server.MobState;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Actions.ActionTypes;
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@@ -13,6 +12,7 @@ using Content.Shared.Buckle.Components;
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using Content.Shared.Damage;
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using Content.Shared.Emag.Systems;
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using Content.Server.Construction;
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using Content.Shared.Mobs.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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