Mobstate Refactor (#13389)

Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
This commit is contained in:
Jezithyr
2023-01-13 16:57:10 -08:00
committed by GitHub
parent 97e4c477bd
commit eeb5b17b34
148 changed files with 1517 additions and 1290 deletions

View File

@@ -1,5 +1,5 @@
using Content.Client.Pointing.Components;
using Content.Shared.MobState.EntitySystems;
using Content.Shared.Mobs.Systems;
using Content.Shared.Pointing;
using Content.Shared.Verbs;
using Robust.Client.Animations;
@@ -12,7 +12,7 @@ namespace Content.Client.Pointing;
public sealed class PointingSystem : SharedPointingSystem
{
[Dependency] private readonly AnimationPlayerSystem _player = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
private const string AnimationKey = "pointingarrow";