Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,5 +1,5 @@
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using Content.Client.Pointing.Components;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Pointing;
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using Content.Shared.Verbs;
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using Robust.Client.Animations;
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@@ -12,7 +12,7 @@ namespace Content.Client.Pointing;
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public sealed class PointingSystem : SharedPointingSystem
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{
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[Dependency] private readonly AnimationPlayerSystem _player = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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private const string AnimationKey = "pointingarrow";
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